Mordel's Bar & Grill
Stealth Armor
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion
View previous topic :: View next topic  
Author Message
Fang
Federated Suns
Captain
Captain


Joined: 11-Sep-2006 00:00
Posts: 290
Location: United States
PostPosted: 11-Jan-2007 13:06    Post subject: Stealth Armor Reply to topic Reply with quote

My design firm, Ground Zero Salvage and Technology, has come into ....um..." possession" of about 100 tons worth of Stealth armor. NOw, My knowledge of BT Tech does not extend to far beyond the BT Compendium, and the Tactical handbook and I try to have GZT reflect this as much as possible in the fluff and designs I create, so I have no real clue as to the stats, benefits and cons of stealth armor and its use. Any assistance would be greatly appreciated.

[ This Message was edited by: Fang on 2007-01-11 13:07 ]
_________________
one by one the rabbits are stealing my sanity....
Back to top View profile Send site message Send e-mail
Fang
Federated Suns
Captain
Captain


Joined: 11-Sep-2006 00:00
Posts: 290
Location: United States
PostPosted: 11-Jan-2007 13:20    Post subject: RE: Stealth Armor Reply to topic Reply with quote

Also, does the stealth equppied mech retain the ability to use an Angel ECM, and a bloodhound active probe, TAG, Artemis, streak, or C3?
_________________
one by one the rabbits are stealing my sanity....
Back to top View profile Send site message Send e-mail
Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 11-Jan-2007 13:27    Post subject: RE: Stealth Armor Reply to topic Reply with quote

Stealth armor takes 2 critical positions in all locations with the exception of CT and head. If you want it to work you need an ECM suite on the 'Mech. When turned on, the stealth armor produces 10 additional heat and makes the 'Mech with stealth target of its own ECM (so no C3, ...). With stealth turned on you can only be attacked as a primary target, you can't be detected with active probes and medium range attacks against you suffer +3 modifier (instead of +2), while long range attacks suffer +6. Stealth can be turned on or of during End Phase.

(BMR revised p. 147)


[ This Message was edited by: Sleeping Dragon on 2007-01-11 13:29 ]
_________________
The dragon NEVER sleeps!
Back to top View profile Send site message Send e-mail
Fang
Federated Suns
Captain
Captain


Joined: 11-Sep-2006 00:00
Posts: 290
Location: United States
PostPosted: 11-Jan-2007 13:40    Post subject: RE: Stealth Armor Reply to topic Reply with quote

....that is perfect...... mwuhahahaha.....watch the design section for something new in the next day or so.
_________________
one by one the rabbits are stealing my sanity....
Back to top View profile Send site message Send e-mail
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 12-Jan-2007 06:50    Post subject: RE: Stealth Armor Reply to topic Reply with quote

It's useful on something with long-range low heat weapons or a fast mech that wants to get away. Considering House Liao and their traditional foes: Stealth Armor is good against Davion with all those medium-range weapons. It is not quite as good against Marik, they're often on medium range once Liao gets close enough to shoot at all. Against clanners it's probably just suicide to cripple yourself with extra heat and ECM.

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
Fang
Federated Suns
Captain
Captain


Joined: 11-Sep-2006 00:00
Posts: 290
Location: United States
PostPosted: 12-Jan-2007 08:31    Post subject: RE: Stealth Armor Reply to topic Reply with quote

I was considering a fast recon mech. low weapons, good speed. more of a get in, get the info, and get out kinda mission. would be a one time build, not for production. Going into Clan space, get what we want, and run like heck back to the DZ and get out. think it might be effective in this role?
_________________
one by one the rabbits are stealing my sanity....
Back to top View profile Send site message Send e-mail
Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 12-Jan-2007 10:38    Post subject: RE: Stealth Armor Reply to topic Reply with quote

If it will be fast enough and well armored...

Just remember that you need to be prepared for things like Fire Moths (10/15/0 MASC), Vipers (8/12/8) or Cougars (5/8/0, but 2 LPLs).

_________________
The dragon NEVER sleeps!
Back to top View profile Send site message Send e-mail
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 12-Jan-2007 15:23    Post subject: RE: Stealth Armor Reply to topic Reply with quote

Quote:

On 2007-01-12 06:50, Nightmare wrote:
Against clanners it's probably just suicide to cripple yourself with extra heat and ECM.



The ECM is good, the extra heat is bad.

Plus this stuff should be useable on vehicles, but some how that was forgotten about.

_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1443
Location: Germany
PostPosted: 13-Jan-2007 02:15    Post subject: RE: Stealth Armor Reply to topic Reply with quote

Quote:

On 2007-01-12 15:23, Karagin wrote:
...

The ECM is good, the extra heat is bad.

...



When Stealth is activated you're affected by your own ECM as it where an enemies! So it is not good!!

_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 13-Jan-2007 02:31    Post subject: RE: Stealth Armor Reply to topic Reply with quote

Quote:

On 2007-01-13 02:15, Rudel Gurken wrote:
Quote:

On 2007-01-12 15:23, Karagin wrote:
...

The ECM is good, the extra heat is bad.

...



When Stealth is activated you're affected by your own ECM as it where an enemies! So it is not good!!



Oh ya, lord forbid you from firing an Artimies Missile or use NARC or C3. Frankly, other then a side bonus ECM is not that great.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 13-Jan-2007 05:47    Post subject: RE: Stealth Armor Reply to topic Reply with quote

Quote:

On 2007-01-12 15:23, Karagin wrote:
...

Plus this stuff should be useable on vehicles, but some how that was forgotten about.



Yes, but the installation of 10 additional heat sinks would hurt...

_________________
The dragon NEVER sleeps!
Back to top View profile Send site message Send e-mail
DarkAdder
Clan Star Adder
Star Commander
Star Commander


Joined: 10-Jan-2004 00:00
Posts: 604

PostPosted: 07-Feb-2007 07:04    Post subject: RE: Stealth Armor Reply to topic Reply with quote

Okay, I have a question, then. Granted, my knowledge of vehicle rules is limited and out dated, so feel free to point out any updates.
The last I knew, since vehicles were 'open air', they could use ballistic type weapons without needing any heat sinks. If a vehicle mounted energy weapons, it was forced to mount heat sinks to compensate.
Since Stealth armor builds up heat when it is active, does that mean a vehicle would have to mount heat sinks to deal with it, or would the open air trait be sufficient?
Also, since vehicles have a nasty tendacy to break under mild hits, I dont know that it would be ecinomically feasable to use something as pricy as Stealth armor on something that breaks so fast.

_________________
Meddle not in the affairs of Dragons, for you are crunchy and taste good with ketchup.
Back to top View profile Send site message Send e-mail
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 07-Feb-2007 23:57    Post subject: RE: Stealth Armor Reply to topic Reply with quote

Quote:

Since Stealth armor builds up heat when it is active, does that mean a vehicle would have to mount heat sinks to deal with it, or would the open air trait be sufficient?




Vehicles may not mount Stealth Armor. In fact, only 'mechs may mount Stealth Armor. BA armor is a different armor then 'mech stealth armor.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum