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WWII-era vehicles
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Kraken
Federated Suns
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PostPosted: 10-Aug-2021 12:37    Post subject: WWII-era vehicles Reply to topic Reply with quote

For those who don't recall, Catalyst did a Technical Readout: 1941 as one of their many April Fool's Day releases. It was BTech-compatible tech specs for a cross-section of vehicles from WWII.

I have an OC faction who are masters at reverse-engineering whatever tech they can get their hands on, a necessity because they don't have the population for a full-scale military presence and so need whatever edge they can get. I have them as having successfully reverse-engineered everything from Star League - era tanks (like the Kanga and Rhino) to a Stinger LAM and put them all back into production.

Because of this, it wouldn't be too hard for me to say that they somehow got their hands on one or more surviving WWII-era vehicles and successfully reverse-engineered them.

The issue is that these vehicles all have the "iron sights" quirk, meaning that while there are to-hit penalties in place their weapons have far greater ranges than just about every non-artillery weapon in the game. This means, for example, I could park a bunch of Tiger tanks on a hill somewhere and have them snipe oncoming enemies to death since a Tiger's main gun does 8 points of damage and can hit a target from across multiple maps. An entire company of mechs could be heavily battered by a single platoon of Tigers before the platoon has to withdraw.

If you were playing in a campaign that used reproduction WWII-era vehicles, how would you react, especially if you were the one in the crosshairs?
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Vagabond
Mercenary
Mr. Referee
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PostPosted: 10-Aug-2021 22:11    Post subject: WWII-era vehicles Reply to topic Reply with quote

wrote:
1945 vs. BattleTech: Remember, that the above benefits only apply as long as these units face one another with none of the “modern”
conveniences of BattleTech technology present. If these units are employed in games set during the Age of War and later, none of these benefits will
apply, and—in addition to suffering the gunnery modifiers for lacking fire control systems—all of the weapons featured in this book will behave in
accordance with their BattleTech Equivalent Weapon as noted in the construction tables.
Weapon Damage
The damage values for each weapon given in the 1945 Gameplay Weapons Table reflects the effectiveness of these weapons against other
1945 units with an armor BAR of 5. When used against vehicles with a BAR of less than 5, add 1 point of damage to each hit for every point of BAR
the target has below 5. Thus, an attack that would deliver 3 points of damage to a BAR 5 target would deliver 4 points against a BAR 4 target, and 5
points against a BAR 3 target. Armor stronger than BAR 5 simply did not exist in the World War II era.
Against any target with a BAR of 6 or greater, treat the damage effects of these weapons as equivalent to their BattleTech Equivalent Weapon
as noted in the construction tables.
Ammunition and Bomb Critical Hits
Any hit to the ammunition or bomb hardpoints that have not yet released all of their bombs on a 1945 era unit must be treated as an internal
explosion in accordance with the standard BattleTech rules for an internal ammunition explosion. Exploding bombs are treated as 10-point
explosives per each bomb in the hardpoint.

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Karagin
Imperial Karagin Army
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PostPosted: 25-Aug-2021 15:45    Post subject: WWII-era vehicles Reply to topic Reply with quote

Seeing how my group tossed the BAR as a worthless way around things, we gave the vehicles basic armor. And treat damage as it's normally done.
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