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Rifleman III and Hello to everyone...
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Oberst_Klink
ComStar
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Joined: 21-Apr-2021 08:04
Posts: 189
Location: Germany
PostPosted: 21-Apr-2021 09:48    Post subject: Rifleman III and Hello to everyone... Reply to topic Reply with quote

Hi, I'm just new on the website. I was searching something like an online-editor and found this posibility. This submition of my unit is something like a test... Very Happy

BattleMech Technical Readout

Name/Model: Rifleman III
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 7,990,200 C-Bills
Battle Value: 1,889

Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard with CASE
Armament:
2 PPCs
2 LB 5-X ACs
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 240 Fusion 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 26
Center Torso (rear): 15
R/L Torso: 17 22
R/L Torso (rear): 12
R/L Arm: 13 26
R/L Leg: 17 31

================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
Medium Laser CT 1 1.00
CASE RT 1 0.50
Jump Jet RT 1 1.00
LB 5-X AC (Ammo 20) RT 1 1.00
LB 5-X AC (Ammo 20) [Cluster] RT 1 1.00
Guardian ECM Suite LT 2 1.50
Jump Jet LT 1 1.00
Medium Laser LT 1 1.00
LB 5-X AC RA 5 8.00
PPC RA 3 7.00
LB 5-X AC LA 5 8.00
PPC LA 3 7.00

================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 1
Armor (A): 8, Structure (S): 6
Specials: CASE, ECM, FLK0*/1/1
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Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 21-Apr-2021 09:54    Post subject: Rifleman III and Hello to everyone... Reply to topic Reply with quote

Hello, and welcome to the site!

I saw you did submit your design. In the design tool, there's a checkbox you can check if you want to submit the unit to the forums. Clicking that box will automatically create a post here for you, which shows the readout of the design and provides a link to it should folks wish to generate their own record sheet of it.
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
Posts: 265
Location: United States
PostPosted: 21-Apr-2021 13:39    Post subject: Rifleman III and Hello to everyone... Reply to topic Reply with quote

Very nice little design!

My main suggestion is that it is a 3/5/3 'mech without some of the bonuses associated with later tech.

I would recommend Endo Steel internal structure for some extra heat sinks, and then upgrade the lasers to ER Medium Lasers.

Alternatively, an XL engine should get you 4/6/4 movement.

Either way, good luck and enjoy Mordel's!
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Oberst_Klink
ComStar
Master Sergeant
Master Sergeant


Joined: 21-Apr-2021 08:04
Posts: 189
Location: Germany
PostPosted: 23-Apr-2021 11:09    Post subject: Rifleman III and Hello to everyone... Reply to topic Reply with quote

Hi and thanks for a review. My idea is to keep it simple. It has a bit more punch but lacks some "difficult" tech (concerning repair or replacement). The 3/5/3 movement could be sufficient as it is an fire-support or AA-Mech...
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1443
Location: Germany
PostPosted: 25-Apr-2021 10:52    Post subject: Rifleman III and Hello to everyone... Reply to topic Reply with quote

I like it as it is, just because it doesn't use as much high-tech as possible. It has a bit of that 2750-feeling to it.
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