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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mjolnir MLR-B4X
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,932,083 C-Bills
Battle Value:       692

Structure:            Composite
Power Plant:          175 XL
Walking Speed:        75.6 kph  [86.4 kph]
Maximum Speed:        118.8 kph [129.6 kph]
Jump Jets:            Unknown
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous
Armament:             
    8 Small Lasers
    1 ER Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Being designed primarily for sale to the export market to fill the coffers of the Lyran
    government, the Mjolnir is not a well respected 'Mech. However, knowing that the 'Mech has
    some extreme flaws in its design has led many to underestimate it during its time on the
    battlefields of the Inner Sphere. Knowing this, one son of a nobel wealthy noble family felt
    this reputation would be something he could exploit. This would-be MechWarrior was also a
    design engineer, and developed a model of the 'Mech that he felt would best be able to take
    unwary enemies by surprise.

Capabilities:
    Knowing the base design lacked speed and armaments, the young noble felt it would be
    important to address both concerns at the same time. Therefore, he decided to mount a Type
    175 extra-light engine. This would allow the machine to reach speeds of almost 120 kph even
    before the triple-strength mymomer kicks in, at which point, it can reach nearly 130 kph.
    The two tons this freed up could be used to increase its jump radius to 210 meters, as well
    as double its ranged weapon payload, but he felt this was still not sufficient. Therefore,
    he decided to replace the internal structure with endo-steel bones. However, he determined
    that these were too bulky for the frame. Instead, he decided to use the widely decried
    composite material to construct the framework "bones" of the 'Mech. Although a very fragile
    material, these bones would be light enough to allow for another ton of weapons payload.
    Knowing he still wanted more firepower, he replaced the cockpit with a more cramped design,
    which then allowed him to place both a heat sink and a weapon in the vacant space. He also
    ensured the controls were as intuitive as possible, so that even green pilots would have a
    fighting chance in the machine.
    
    Having freed 3.5 tons (one-half ton had already been used for another jump jet), he then
    reviewed his weapon options. Knowing one of the other weaknesses of the design was a lack of
    a truly effective way to keep the triple-strength mymomer at the correct activating
    temperature, he decided he could use this newfound tonnage to obsolete this issue. Using
    this tonnage, he mounted seven old-style 3 cm small lasers. Although these weapons were
    centuries old, they would fit well with a design that attempts to close rapidly with the
    enemy to get them into melee combat. He also decided to switch out the arm-mounted extended
    range 3 cm laser for its older counterpart. Fired in conjunction with running, or firing
    four of the smaller laser lasers, along with their larger extended range cousin that remains
    mounted in the center torso of the machine uses all the capacity of the heat sinks on the
    design, enabling the triple strength mymomer to remain functioning once activated. To
    activate this advanced myomer, either a few seconds of laser fire as the machine closes, or
    just a single full jump with a partial laser barrage will provide enough waste heat to do
    the job.
    
    Although easy to pilot, the composite structure is not a very common component, and the
    'Mech itself still has a poor reputation. It is still suggested that pilots of such 'Mechs
    should hang back until such time as they can ambush their enemies so they take as little
    return damage as possible. One single hit can result in a 'Mech that is sidelined for weeks
    in a repair bay.

Deployment:
    So far, only a few units have received this model of Mjolnir, and only for field trials.
    Although there have been some successes with the design, there have also been some
    spectacular failures. One of the most notable of both came in one battle in which the young
    noble who came up with the design used it to cave in the head of a Jade Falcon Shrike while
    ripping into the back of a Gyrfalcon from the same Star. While reveling in the fact that he
    took down two foes so much larger than him so quickly, the noble and his 'Mech died horribly
    in the next instance; ripped to pieces by the talons of the three Eyries that made up the
    remainder of that star as they conducted death from above attacks on his 'Mech while he was
    distracted by his victories. Malvina's forces paraded his torn corpse through the streets of
    the city he was defending as a warning to any others who would oppose their forces before
    tossing his bloody body at the feet of his family, who were then burned alive in burst of
    plasma fire for his crime of opposition.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  1.50                     
Engine:                                       175 XL                   3.50                     
    Walking MP:                               7 [8]                                             
    Running MP:                              11 [12]                                            
    Jumping MP:                                 7                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   80                     4.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       8             11       
    Center Torso (rear):                               3       
    R/L Torso:                          6             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            4              7       
    R/L Leg:                            6             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
ER Medium Laser                                           CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
3 Small Lasers                                            RT                3          1.50             
2 Jump Jets                                               LT                2          1.00             
3 Small Lasers                                            LT                3          1.50             
Small Laser                                               RA                1          0.50             
Mace                                                      LA                3          3.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             
Triple-Strength Myomer                                    --                6          0.00