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                 BattleMech Technical Readout

Name/Model:         BLUEBULLET ("THE FIREBALL") BBL - 2HP
Designer:           Max The Mad Mechhead
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         20,361,720 C-Bills
Battle Value:       1,997

Structure:            Standard
Power Plant:          320 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Light Ferro-Fibrous
Armament:             
    1 Flamer
    2 Heavy PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                       320 XL                  11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  212                    12.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      25             39       
    Center Torso (rear):                              11       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             20       
    R/L Leg:                           17             23       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
Heavy PPC                                                 RT                4         10.00             
Targeting Computer                                        RT                5          5.00             
C3 Computer (Master)                                      LT                5          5.00             
Heavy PPC                                                 LT                4         10.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00