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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Alpha A-1
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3030
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,836,207 C-Bills
Battle Value:       1,300

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 Large Laser
    1 LRM 10
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Alpha is a mystery. In 3034 parts of the Metal Ants mercenary regiment hunted down
    pirates in Kurita space near the core-ward periphery border. Among the captured mechs was a
    model unknown to all recognition data. The pilot, who was captured with his machine, was
    interrogated about the origin of the mech (among other things) but could only tell that it
    was found abandoned on an uncharted planet three years ago without any trace of how it got
    there. He himself dubbed it the A-1 Alpha.
    After a detailed examination the mystery wasn't solved: no chassis-number, model-number or
    company-emblem much less a military one was found. Individual components like heat sinks or
    weapons resembled types used by Earthwerks some 500 years ago but seemed to be just out of
    the factory a few years ago.
    At last it was integrated into the Metal Ants' 2nd Auxiliary Battalion.

Capabilities:
    A large laser is its main weapon supported by an LRM-10 launcher at longer and a pair of
    medium laser at shorter ranges. The heat sink system can handle the heat of the lasers but
    simultaneously firing the jump jets can overtax it easily. Instead of carrying ammunition in
    a well protected torso location the Alpha carries its LRMs in the arm next to the launcher.
    Speed, weapons and armor are well balanced.

Deployment:
    The only mech of this type is currently deployed by the Metal Ants mercenary regiment.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             20       
    Center Torso (rear):                               7       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             16       
    R/L Leg:                           13             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Large Laser                                               RT                2          5.00             
Jump Jet                                                  LT                1          0.50             
2 Medium Lasers                                           LT                2          2.00             
LRM 10                                                    LA                2          5.00             
LRM 10 (Ammo 12)                                          LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
    Point Value (PV): 32
    TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
    Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
    Armor (A): 5,  Structure (S): 5
    Specials: IF1