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Special forces cards
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Layton Fog
Clan Wolf
Point Commander
Point Commander


Joined: 05-Nov-2003 00:00
Posts: 14

PostPosted: 12-Nov-2003 19:33    Post subject: Special forces cards Reply to topic Reply with quote

Here are some of my Special Force Series Cards:

Card Title: Black Mist Headquarters
Card Type: Command-Unique-Satellar
Speed: n/a
Cost: 5+4T+2P
Arm/Stru/Att: 2/6/3
Card Text: T: a unit, you control gains ECM ability until end of turn
T: deal 1 structure damage to a command card
Black Mist Headquarters can't be attacked by more than one unit.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Card Title: Techno Mage Headquarters
Card Type: Command-Unique-Satellar
Speed: n/a
Cost: 5+4T+2P
Arm/Stru/Att: 2/6/3
Card Text: T: prevent 2 damage to a unit you control
T: your unit is one speed faster until end of turn (if it's already fast, then it can be blocked only by units, guarding the target).
Prevent 2 damage to Techno Mage Headquarters. Use this ability only during
a mission, whose target is Techno Mage Headquarters
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Card Title: White Wraiths Headquarters
Card Type: Command-Unique-Satellar
Speed: n/a
Cost: 5+4T+2P
Arm/Stru/Att: 2/6/3
Card Text: T: tap an opposing unit
T: one of your units gains Jump until end of turn
If an opposing unit was dealt damage by White Wraith Headquarters, it doesn't untap during its controller's next untap phase.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Card Title: Blood Stalkers Headquarters
Card Type: Command-Unique-Satellar
Speed: n/a
Cost: 5+4T+2P
Arm/Stru/Att: 3/6/5
Card Text: T: one of your units gets +2 attack until end of turn
T: one of your units gets +2 armor until end of turn
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
Posts: 5985
Location: United States
PostPosted: 12-Nov-2003 19:38    Post subject: RE: Special forces cards Reply to topic Reply with quote

What is "Satellar"?

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Layton Fog
Clan Wolf
Point Commander
Point Commander


Joined: 05-Nov-2003 00:00
Posts: 14

PostPosted: 14-Nov-2003 18:58    Post subject: RE: Special forces cards Reply to topic Reply with quote

Sorry, I forgot to tell you. It's a faction, created by me. I think it's not very necessary, but those special forces do not exist in any existing faction. Otherwise, it could belong to the Clans (one of them or all; or maybe even exist as a new clan)
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Mordel
Mordel.Net
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PostPosted: 14-Nov-2003 21:47    Post subject: RE: Special forces cards Reply to topic Reply with quote

I think creating a new Clan is a great idea. You'd need to create other cards as well to flush it out however. Like 'Mech cards, personality cards, etc.

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Layton Fog
Clan Wolf
Point Commander
Point Commander


Joined: 05-Nov-2003 00:00
Posts: 14

PostPosted: 17-Nov-2003 20:28    Post subject: RE: Special forces cards Reply to topic Reply with quote

Already done!

Check out these new ones:

Card Title: Alpina Alpha
Card Type: 'Mech-Satellar
Speed: Moderate
Cost: 3+2A+1L+1T
Arm/Stru/Att: 0/4/4
Card Text: Jump (-1 attack, +1 initiative)
Long Range 1, Overheat 3: +3 attack
Mass: 35 tons
Main Armament: 2 ER PPC, 1 ER Medium Laser
Artist: Trigger
Rarity: Uncommon(1,6 BV)

Card Title: Alpina Beta
Card Type: 'Mech-Satellar
Speed: Moderate
Cost: 4+2A+1T
Arm/Stru/Att: 0/4/4
Card Text: Jump (-1 attack, +1 initiative) Long Range 1, Overheat 2: +3 attack
Mass: 35 tons
Main Armament: 2 ER PPC, 1 ER Medium Laser
Artist: Trigger
Rarity: Uncommon(1,6 BV)

Card Title: Archmage
Card Type: 'Mech-Satellar
Speed: Slow
Cost: 19+4L+4T
Arm/Stru/Att: 4/11/13
Card Text: Long Range 3, Overheat 2: +3 attack
Mass: 100 tons
Main Armament: 3 ER PPC, 1 ER Medium Laser, 3 Streak SRM-6
Artist: Trigger
Rarity:

I used the conversion rules to convert these.
There also will be MUCH more (about 50 different models) - I'm thinking of submitting a few designs on your site, but I'm feeling a bit lazy right now.

Ah, and for Special Forces Pilots:

Card Title: Black Mist Pilot
Card Type: Command-Pilot-Satellar
Speed: n/a
Cost: 3+4T
Arm/Stru/Att: n/a
Card Text: +3 initiative. Mech, piloted by Black Mist Pilot can be blocked only by units guarding the target.
Use this ability only during a mission.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Card Title: Techno Mage Pilot
Card Type: Command-Pilot-Satellar
Speed: n/a
Cost: 3+4T
Arm/Stru/Att: n/a
Card Text: +1 initiative, +1 attack. Mech, piloted by Tecno Mage Pilot is considered one speed faster. If it is a Fast Mech, it can be blocked only by units guarding the target. Prevent 2 damage to the Mech, piloted by Techno Mage Pilot. Use this ability only during battle.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Card Title: White Wraiths Pilot
Card Type: Command-Pilot-Satellar
Speed: n/a
Cost: 3+4T
Arm/Stru/Att: n/a
Card Text: +1 initiative, +1 Attack. If Mech, piloted by White Wraiths Pilot damages any unit, that unit doesn't untap during its controller's next untap step. Use this
ability only if WWP's Mech has at least one PPC.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Card Title: Blood Stalkers Pilot
Card Type: Command-Pilot-Satellar
Speed: n/a
Cost: 3+4T
Arm/Stru/Att: n/a
Card Text: +1 initiative, +4 Attack.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:


Let me know what do you think about these and the previous ones.
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