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Marshal (Wolverine) MHL-X1WC
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khanwolverine
Clan Wolverine
Khan
Khan


Joined: 08-Jul-2017 22:18
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PostPosted: 23-Mar-2020 18:10    Post subject: Marshal (Wolverine) MHL-X1WC Reply to topic Reply with quote

TRO: Marshal (Wolverine) MHL-X1WC
                 BattleMech Technical Readout

Name/Model:         Marshal (Wolverine) MHL-X1WC
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3059
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,794,882 C-Bills
Battle Value:       2,097

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Laser
    1 LRM 10 w/ Artemis IV FCS
    1 Medium Pulse Laser
    2 ER Medium Lasers
    1 Flamer
    2 Machine Guns
Manufacturer:         Taurus Territorial Industries
    Primary Factory:  Taurus
Communications:       Neil 9000-A
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Production of the Marshal began in 3059. Barring any major delays, all Colonial Marshal
    units are expected to be fully equipped with the new BattleMechs by the end of 3060. After
    that, newly produced Marshals will be issued to the Taurian Defense Force. All of the
    Marshal's components are manufactured in or near the Concordat, virtually ensuring that
    spare parts for Marshals will be readily available.

Capabilities:
    The Marshal is a versatile medium-weight 'Mech with exceptional armor, endurance and
    firepower. It is somewhat slow for a 'Mech of its class, though its leg-mounted jump jets
    enable it to traverse difficult terrain with ease. Ten tons of ferro-fibrous armor give the
    'Mech excellent protection, though some critics complain that the difficulty of repairing
    ferro-fibrous armor in the field makes the armor a poor choice.
    
    In recognition of the scarcity of ammunition on the worlds patrolled by the Colonial
    Marshals, the new 'Mech's arsenal features a broad spectrum of energy weapons favored for
    their reliability. Large and medium lasers and medium pulse lasers comprise the core of the
    Marshal's armament, which also features a torso-mounted flamer that is ideal for non-combat
    uses as well.
    
    Both arms of the Marshal are equipped with fully articulated hand actuators, which make
    the 'Mech a helpful construction vehicle in peacetime. For anti-personnel and riot duty, the
    'Mech is equipped with a pair of lethal SperryBrowning machine guns. A single LRM-5 rack
    provides the Marshal with long-range firepower.

Deployment:
    Production of the Marshal began in 3059. Barring any major delays, all Colonial Marshal
    units are expected to be fully equipped with the new BattleMechs by the end of 3060. After
    that, newly produced Marshals will be issued to the Taurian Defense Force. All of the
    Marshal's components are manufactured in or near the Concordat, virtually ensuring that
    spare parts for Marshals will be readily available.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
Flamer                                                    CT                1          0.50             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
LRM 10 w/ Artemis IV FCS                                  RT                1          2.50             
LRM 10 (Ammo 12) [Artemis IV]                             RT                1          1.00             
Medium Pulse Laser                                        RT                1          2.00             
2 Jump Jets                                               LT                2          1.00             
2 Machine Guns                                            LT                2          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
ER Large Laser                                            RA                1          4.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: CASE, IF1
		
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