Mordel's Bar & Grill
Punk-Ass Merc KFA Power Armor
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 03-Jan-2020 20:35    Post subject: Punk-Ass Merc KFA Power Armor Reply to topic Reply with quote

Code:
        Classic BattleTech Battle Armor Technical Readout
                             ILLEGAL

Type/Model:    Punk-Ass Merc Kills for Accounting
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  21.6 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Punk-Ass Merc Kills for Accounting
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (2 MP)                 0        40
               Jump Jets       (1 MP)                 0        50
               Parafoil (Body)                        1        35
Armor Type:    7 Points Basic Stealth                 3       385

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
King David Lt Gauss Rifle            RA        40     3       290
Mission Equipment (10kg Capy)        Body             1         0
------------------------------------------------------------------
TOTALS:                                               8       990
Slots & Mass Left:                                    2        10

Calculated Factors:
Total Cost:     480,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   29 (116 for 4)  Weapon Value: 11 (Ratio=.38)
Cost per BV:    11,379.31 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor

Who remembers how HMBA has twin accounting systems? This thing is only legal for table-top, not RPG'in'. Cheese

I'm positive the gauss is a full-auto weapon, so other then the twin ammo issue when placed on a suit …

The next trick is the movement profile: Twice the ground speed of unaugmented yokels, and being droppable from just about anything that flies …

What are the nationality requirements for any of this schtuff? Scratch

[major revision 'cause epiphany]
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 07-Jan-2020 17:48    Post subject: Punk-Ass Merc KFA Power Armor Reply to topic Reply with quote

Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Punk-Ass Merc Kills for Accounting
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Punk-Ass Merc Kills for Accounting
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (3 MP)                 0        80
Armor Type:    8 Points Basic Stealth                 3       440

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
King David Lt Gauss Rifle            RA        40     3       290
------------------------------------------------------------------
TOTALS:                                               6     1,000
Slots & Mass Left:                                    4         0

Calculated Factors:
Total Cost:     439,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   34 (136 for 4)  Weapon Value: 13 (Ratio=.38)
Cost per BV:    8,500.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/7/7/7    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: +3,  Running: +6,  Sprinting: +9
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor

Fine: No jump jets … Evil or Very Mad
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 12-Jan-2020 21:15    Post subject: Punk-Ass Merc KFA Power Armor Reply to topic Reply with quote

I think I know what I'm doing, now:
Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Punk-Ass Merc Butchering
Tech/Era:      Inner Sphere / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Armor Type:    Improved Stealth

------------------------------------------------------------------
Type/Model:    Punk-Ass Merc Butchering
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (3 MP)                 0        80
Armor Type:    7 Points Improved Stealth              5       420

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
King David Lt Gauss Rifle            RA        60     3       305
Anti-Personnel Weapon Mount          LA               1         5
 Needler, Heavy Shredder             LA        40     0         0
------------------------------------------------------------------
TOTALS:                                               9     1,000
Slots & Mass Left:                                    1         0

Calculated Factors:
Total Cost:     483,912 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   33 (132 for 4)  Weapon Value: 11 (Ratio=.33)
Cost per BV:    10,118.55 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: +3,  Running: +6,  Sprinting: +9
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Punk-Ass Merc UnSniper
Tech/Era:      Inner Sphere / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Punk-Ass Merc UnSniper
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (3 MP)                 0        80
Armor Type:    6 Points Advanced                      5       240

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
King David Lt Gauss Rifle            RA        40     3       290
Camo System                          LA               2       200
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     618,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   28 (112 for 4)  Weapon Value: 10 (Ratio=.36)
Cost per BV:    16,714.29 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: +3,  Running: +6,  Sprinting: +9
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor

I lost a mess of time trying to nail down whom can buy what-when; Then, I had to think though job priorities.

So: The King David gives me the strangest bonner, yet I have to pull teeth to prove a reason so. I believe it can put out full-auto fire at a range of 9, 30-meter hexes, which can waist gobs of ammo if not careful.

I believe I can suppress tons of opponents, given enough intel to match the suit with the problem set: Enemy Sensors, or Enemy Mk.One-Mod Zero Eyeballs.

That you have to pick a blend of suits for Squad/ Lvl-II/ Point seems to be a big mistake; That you can run out'a MPs before you get a defensive movement modifier in any terrain you would otherwise want to be in seems to make this suit a double-or-nothing gamble. That the armor on both suits has uncertain intro dates, independent of nationality, makes me feel bad for posting … Embarassed
_________________
Goose

I have no Forum, and I must Post

[Last edited by Goose on 19-Jan-2020 01:19; edited 1 time in total]
Back to top View profile Send site message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 18-Jan-2020 00:24    Post subject: Punk-Ass Merc KFA Power Armor Reply to topic Reply with quote

Blackeye
Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Punk-Ass Merc Rumbling
Tech/Era:      Inner Sphere / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Improved Stealth

------------------------------------------------------------------
Type/Model:    Punk-Ass Merc Rumbling
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    6 Points Improved Stealth              5       360

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
King David Lt Gauss Rifle            RA        40     3       290
Anti-Personnel Weapon Mount          LA               1         5
 Pulse Laser Rifle                   LA               0         0
------------------------------------------------------------------
TOTALS:                                               9       995
Slots & Mass Left:                                    1         5

Calculated Factors:
Total Cost:     640,500 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   31 (124 for 4)  Weapon Value: 11 (Ratio=.35)
Cost per BV:    15,822.58 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor

It's come back to me "battle-armor really does care about defensive movement modifiers," it's just building for such is the polar opposite of a Camo System config.

I'm gambling with someone elses' life, and yet jump-3 seems worth it, even if you can no-longer eat Clan medium lasers. Scratch
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum