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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 28-Oct-2019 00:57    Post subject: AM General Pacer Reply to topic Reply with quote

[edit below]
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    AM General Pacer
Tech:          Inner Sphere / 3060
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          6 tons
Power Plant:   45 GM Fusion
Cruise Speed:  151.2 km/h
Maximum Speed: 226.8 km/h
Armor Type:    Reactive
Armament:      None
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    AM General Pacer
Mass:          6 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  4 pts Standard                0       .60
Engine:        45 Fusion                     0      1.00
Shielding & Transmission Equipment:          0       .50
    Cruise MP:  14
     Flank MP:  21
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0       .30
Crew: 1 Members                              0       .00
Lift Equipment:                              0       .60
Armor Factor:   16 pts Reactive              2      1.00

                          Internal    Armor
                          Structure   Value
   Front:                     1          5
   Left / Right Sides:        1        4/4
   Rear:                      1          3

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
Infantry Bay             Body                1      2.00
--------------------------------------------------------
TOTALS:                           0          3      6.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        77,280 C-Bills
Battle Value 2:    58 (old BV = 15)
Cost per BV:       1,332.41
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 14H,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: tran2

I like to think I've hit upon a major variation, for once, of my meandering, but what do I know?

The point is "simply crossing water more important then not entering woods before unloading?" Do you value crossing water obstetrical more then instantly hiding from air searches?

[fresh content]
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    AM General Pacer Mk II
Tech:          Inner Sphere / 3062
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          6 tons
Power Plant:   45 GM Fusion
Cruise Speed:  151.2 km/h
Maximum Speed: 226.8 km/h
Armor Type:    Ferro-Fibrous
Armament:      None
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    AM General Pacer Mk II
Mass:          6 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  4 pts Standard                0       .60
Engine:        45 Fusion                     0      1.00
Shielding & Transmission Equipment:          0       .50
    Cruise MP:  14
     Flank MP:  21
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0       .30
Crew: 1 Members                              0       .00
Lift Equipment:                              0       .60
Armor Factor:   18 pts Ferro-Fibrous         2      1.00

                          Internal    Armor
                          Structure   Value
   Front:                     1          6
   Left / Right Sides:        1        4/4
   Rear:                      1          4

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
Infantry Bay             Body                1      1.00
Infantry Bay             Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          4      6.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        66,080 C-Bills
Battle Value 2:    63 (old BV = 17)
Cost per BV:       1,048.89
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 14H,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: tran2

Long overdue for a revision, now that I've hit upon the theory of only letting six pedestrians fit in a single "space." Idea

It's also worth contemplating the utility of reactive armor on the infantry conveyance you expect everyone to hide under.
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[Last edited by Goose on 28-Mar-2020 00:10; edited 3 times in total]
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 28-Dec-2019 13:56    Post subject: AM General Pacer Reply to topic Reply with quote

Confused
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    PunBoat Beta
Tech:          Inner Sphere / 3062
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          7 tons
Power Plant:   45 GM Fusion
Cruise Speed:  129.6 km/h
Maximum Speed: 194.4 km/h
Armor Type:    Reactive
Armament:     
  1 Small X-Pulse Laser
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    PunBoat Beta
Mass:          7 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Standard                0       .70
Engine:        45 Fusion                     0      1.00
Shielding & Transmission Equipment:          0       .50
    Cruise MP:  12
     Flank MP:  18
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0       .35
Crew: 1 Members                              0       .00
Lift Equipment:                              0       .70
Turret Equipment:                            0       .25
Armor Factor:   16 pts Reactive              2      1.00

                          Internal    Armor
                          Structure   Value
   Front:                     1          5
   Left / Right Sides:        1        3/3
   Rear:                      1          2
   Turret:                    1          3

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Small X-Pulse Laser    Turret   3          1      1.00
1 Laser AMS              Turret   7          1      1.50
--------------------------------------------------------
TOTALS:                          10          4      7.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        379,335 C-Bills
Battle Value 2:    164 (old BV = 110)
Cost per BV:       2,313.02
Weapon Value:      5 / 5 (Ratio = .03 / .03)
Damage Factors:    SRDmg = 2;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 12H,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 2

It finally occurred to me to build a gun/truck variant for the MPs. The problem is the L-AMS: 225k C-bills for something only I think highly of (and requires I-can't-guess to make as useful as in MWO) makes for a real hard sell. Rolling Eyes

What it does have going for it is the "standardized" engine, and plenty of speed to concentrate your force of escorts between the enemy and all your cruize-6 hover trucks.
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Karagin
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PostPosted: 29-Dec-2019 12:18    Post subject: AM General Pacer Reply to topic Reply with quote

L-AMS works very well, the thing is folks do not take kindly to many of the TBH weapons and such that migrated over to main stream use. Also we don't see the L-AMS on a lot of canon stuff.

For vehicles, it makes a lot of sense, mainly for those with a fusion engine for sure.
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Mordel
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PostPosted: 31-Dec-2019 22:54    Post subject: Re: AM General Pacer Reply to topic Reply with quote

Karagin wrote:
Also we don't see the L-AMS on a lot of canon stuff


31 BattleMechs, to be precise!

www.mordel.net/tro.php?a=v&fltr=ff.000.Source~Not%20Equals~Custom%20Mordel.Net%20Units~ff.000.Equipment~Contains~Laser%20Anti-Missile%20System
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Karagin
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PostPosted: 01-Jan-2020 00:52    Post subject: Re: AM General Pacer Reply to topic Reply with quote

Mordel wrote:
Karagin wrote:
Also we don't see the L-AMS on a lot of canon stuff


31 BattleMechs, to be precise!

www.mordel.net/tro.php?a=v&fltr=ff.000.Source~Not%20Equals~Custom%20Mordel.Net%20Units~ff.000.Equipment~Contains~Laser%20Anti-Missile%20System


Nice list and 31 is a lot of mechs, but again it's not a common tech item in use. Also, to me the mechs with a persons name next to is a custom mech since it's been singled out from the common mech itself.
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Karagin
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Mordel
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PostPosted: 01-Jan-2020 19:48    Post subject: Re: AM General Pacer Reply to topic Reply with quote

Karagin wrote:

Nice list and 31 is a lot of mechs, but again it's not a common tech item in use. Also, to me the mechs with a persons name next to is a custom mech since it's been singled out from the common mech itself.


I'll agree. I really don't think I've ever seen anyone use it in any BT event that I've been in, and we typically are pretty open at times with what can be used, so long as it's canon.
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PostPosted: 09-Jan-2020 03:54    Post subject: AM General Pacer Reply to topic Reply with quote

For vehicles it's a nice thing as long as they have a fusion engine and no energy weapons. With energy weapons on board the L-AMS competes for heat sinks and unlike with 'Mechs the vehicles only mount SHSs and must have enough of them to dissipate all potential heat, so the thing often gets rather heavy because of that (+7 SHSs for IS and +5 SHSs for clans). On 'Mechs it again depends on weapons loadout, but since the thing can produce a heat spike at random it's not nearly as popular.

As for the proliferation overall - under the older rules the thing rolled 2d6 (or even 3d6 in it's first appearance) for number of missiles shot down and produced just as much heat, so it alone required 12 (or 18) heat sinks on a vehicle, as you still had to be able to dissipate all heat potentially generated, and greatly complicated heat management on the 'Mechs which, quite unsurprisingly, made it rather unpopular. That's is why you won't see it on most of the canon advanced/experimental designs (formerly level 3 rules).
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