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Stormbringer ((Jeff M. Hiatt's Mech)) STB-3R
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The Grand Poobah
Clan Blood Spirit
Star Captain
Star Captain


Joined: 06-May-2020 09:40
Posts: 262
Location: United States
PostPosted: 30-May-2020 09:39    Post subject: Stormbringer ((Jeff M. Hiatt's Mech)) STB-3R Reply to topic Reply with quote

TRO: Stormbringer ((Jeff M. Hiatt's Mech)) STB-3R
                 BattleMech Technical Readout

Name/Model:         Stormbringer ((Jeff M. Hiatt's Mech)) STB-3R
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal (Extinct)
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         9,872,777 C-Bills
Battle Value:       1,018

Chassis:              Endo Steel
Power Plant:          320 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Standard
Armament:             
    3 Medium Lasers
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In the mid-31st century a myriad of new ideas circulated around the BattleMech industry.
    With the unlocking of the secrets of the Star League memory core along with the other
    technological advances happening around the inner sphere many design were built that 50
    years ago were inconceivable.
    One such was inspired by an ancient science fiction saga where the people of Terra were
    attacked by giant aliens. In this saga the courageous humans defeat the aliens with huge
    battlemech type vehicles. The largest and most powerful of these was an alien artillery
    vehicle that was as fearsome as it was large. This idea became the Thunder artillery support
    Mech. The designer's thinking was to marry a lance of these powerful mechs to a small scout
    via a C3i system to allow more accurate targeting of enemy forces than was previously
    possible through more conventional means. Eventually when these lances made it to he field
    their lack inexperienced pilots were losing mechs to Clan forces. This situation was soon
    remedied by more training of the scout pilots and battle hardening. A fine tuned
    Stormbring-Thunder team can destroy a star of Clan Mechs without taking damage themselves.

Capabilities:
    The STR-3R Stormbringer originates from the HNT-200 Super Hornet. Originally it was supposed
    to improve upon the shortcomings of the HNT-151 Hornet. This design never got off the
    drawing board because it was judged to be too expensive to be practical.
    When C3i systems were invented by ComStar in 3062, it was decided that this system would
    provide a superior artillery and spotter system for the TDR-3R Thunder FSB (Fire Support
    BattleMech) than just simple spotting. A medium Mech with rapid speed and maneuverability
    was needed for this purpose to house the C3i and to defend itself adequately. The AFFS high
    command originally sought a proven design for this purpose. This idea was overturned in
    favor of a new design for the simple reason that an existing Mech would require too many
    modifications as opposed to using a new Mech that would be cheaper to build.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       320 XL                  11.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             14       
    Center Torso (rear):                               3       
    R/L Torso:                         10             12       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                           10             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Medium Laser                                              CT                1          1.00             
Beagle Active Probe                                       RT                2          1.50             
Guardian ECM Suite                                        RT                2          1.50             
2 Jump Jets                                               RT                2          1.00             
Improved C3 Computer                                      LT                2          2.50             
2 Jump Jets                                               LT                2          1.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: C3I, ECM, ENE, MHQ2, PRB, RCN
		
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