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Montgomery APC
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 18-May-2019 22:47    Post subject: Montgomery APC Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      UB Weapons

Type/Model:    Montgomery APC
Tech:          Inner Sphere / 3067
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   240 Pitban Fusion
Cruise Speed:  64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type:    Reactive
Armament:     
  1 Thunderbolt (OS)(UB)
  1 Small X-Pulse Laser
  3 Rocket Launcher 10 (OS)s
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Montgomery APC
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      4.00
Engine:        240 Fusion                    0     11.50
Shielding & Transmission Equipment:          0      5.75
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Turret Equipment:                            0       .45
Armor Factor:   76 pts Reactive              2      4.75

                          Internal    Armor
                          Structure   Value
   Front:                     4         23
   Left / Right Sides:        4      15/15
   Rear:                      4         10
   Turret:                    4         13

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Thunderbolt (OS)(UB)   Turret   0          1      1.00
1 Small X-Pulse Laser    Turret   3          1      1.00
2 Rocket Launcher 10 (OS)Turret   0          2      1.00
1 Rocket Launcher 10 (OS)Front    0          1       .50
1 Laser AMS              Turret   7          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
Infantry Bay             Body                1      6.00
--------------------------------------------------------
TOTALS:                          10         10     39.95
Items & Tons Left:                           3       .05

Calculated Factors:
Total Cost:        2,024,050 C-Bills
Battle Value 2:    513 (old BV = 309)
Cost per BV:       3,945.52
Weapon Value:      150 / 150 (Ratio = .29 / .29)
Damage Factors:    SRDmg = 33;  MRDmg = 19;  LRDmg = 5
BattleForce2:      MP: 6T,  Armor/Structure: 0 / 3
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GM;  Point Value: 5
                   Specials: tran6

You've got money, and are commuted to living off of a DropShip, so you are willing to pay millions to not lug around fuel: What do you do for an armored personal carrier?

I'd heard it was bad form to shove so many troops into an APC, and so I'd burnt years on builds that broke other chunks of doctrine, but I think I just have to double-down, and stick to this engine.

Reactive armor, when your troop are huddled just outside, seems like a necessary evil, after all this time.

I hope to hand-wave in the instant-trench thing from Hammers' Slammers, using the bow missile rack …
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Goose

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[Last edited by Goose on 21-May-2019 00:21; edited 2 times in total]
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Karagin
Imperial Karagin Army
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Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 19-May-2019 22:44    Post subject: Montgomery APC Reply to topic Reply with quote

I like it and will add it to my collection. It has an interesting take and hey even I have put reactive armor on APCs....
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Only the dead have seen the end of war. - Plato

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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 19-May-2019 22:58    Post subject: Montgomery APC Reply to topic Reply with quote

We need statistics for how many friendlies die to ones' own reactive armor.
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