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Rapid Fire Gauss RFG
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
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PostPosted: 09-Oct-2018 13:12    Post subject: Rapid Fire Gauss RFG Reply to topic Reply with quote

New weapon design I have been tinkering with for a story arch I have been working on. just wanted to see what everyone thought of it.


Over the years weapon developers have tried to make improvements and changes to all weapon types to get an edge in battle. Some have found success such as the Rotary Ac and the Light Particle Projection Cannon, just to name a few. But most designs have been a rousing failure. A Federated Suns weapons developer started to look at the Rotary AC to improve it. He started looking at ways to make it smaller and decided to try and make it lighter as he retooled the design. His first prototype was to heavy to be useful weighing in at nearly the same weight as the original. when he started to tinker with composite materials he was able to bring the weight down but ended up melting the barrel during prolonged firing.
As the designer went back to the drawing board, he delved deeper into the workings of mech scale Machine guns for their rapid fire abilities and the Rotary AC for the higher damage potential its larger ammunition provided. His epiphany moment came when he accidentally opened the wrong file and looked at the barrel and firing mechanism for the Gauss Rifle. That became his new spark of imagination, he married the best of the Gauss Rifle and the Rotary AC into a smaller mech scale Machine Gun size and weight. As he started to scale the weapon down he found that the damage potential fell off drastically, but as the weapons size grew it developed sever jamming problems. He was finally able to find the sweet spot for the weapon that he dubbed the RFG-Rapid Fire Gauss.
The RFG weighs in at 3.5 tons and has an effective range of 360 meters. Though the damage and range potential is not on par with regular Gauss Rifles both far exceed that of the original Machine Gun. Using composite barrels lined in metal, and then magnetized they fire just like a standard Gauss Rifle, this is a time consuming process that can only be done in zero-G at great expense.
Instead of a standard Gauss shell they fire a stream of explosive shells that explode on contact. It does have a few drawbacks, much like its larger counterpart the RFG will explode when damaged and it can jam much like the Rotary AC. And the ammunition can explode if it is struck by enemy fire. Though case can protect against an ammunition explosion. For unknown reasons it does run warm, but as an added bonus can be fired in either a single or double burst of fire.


Rapid Fire Gauss RFG
Weight: 3.5
Crits: 3
Heat: 4-8
Range: 4-8-12
Damage: 3* (when fired in double burst, roll on the SRM2 chart, apply hits as normal)
Ammo: 50 per ton
Explodes when hit for 7 points of damage.
Ammunition explodes when hit for double the remaining shots.
weapon jams per usual rules on a roll of 2, and is unusable until fixed.
Price: 250,000 Credits per weapon, 15,000 per ton of ammunition.
_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 14-Oct-2018 03:15    Post subject: Rapid Fire Gauss RFG Reply to topic Reply with quote

Code:
AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPON

Class/Model/Name:  F-51E Cavalry Mustang 
Tech:              Inner Sphere / 3055
Vessel Type:       Aerospace Fighter
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              35 tons
Length:            14 meters
Power Plant:       105 Fusion
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Ferro-aluminum
Armament:         
    1 Beagle Active Probe
    6 Rapid Fire Gauss*
------------------------------------------------------------------------------
==Overview:==
The planet Andro is a truly unique and beautiful planet, with a valuable
resource that is prized Sphere wide, "Epiphany Salt" is a resource that can be
found naturally in the odd "metallic seas" of Andro, but because of the
volatile nature of the sea itself as it releases Hydrogen and Methane into the
atmosphere at a moments notice it was deemed early on that only Fusion
reactors would be allowed on planet as ICE released toxic fumes that could
damage the fragile ecosystem, but also could ignite pockets of the gases in
the atmosphere with catastrophic results. It also became apparent that Lasers,
traditional ballistic weaponry or even jet engines were unable to be used on
planet, because they could cause the same problems. As pirate raids took their
toll on the "Salt" trade, it became apparent that they needed protection. When
their aerospace and conventional fighters blew up when attacking for no reason
they had to look for alternate ways to protect the planet. Research revealed
the dangers of the atmosphere requiring a change in defensive strategy.

In came the resurgence of the propeller driven aircraft.
 
The F-51E is an odd throw back fighter design that was popular on Terra from
1942 to 1984 and never really lost popularity among flight enthusiasts.
Because of the atmosphere's volatile nature the new design had to be completely
sealed and pressurized, this meant that they had to use a robust aerospace
fighter frame. The fuselage of the F-51 is space worthy but the fusion engine
powers a outdated Propeller that sits at the front of the aircraft, it wasn't
until the design was in test stages (and failing) that the designers started
looking at old Terra based WW2 aircraft. Finding the P-51 was a great help to
the design team, who quickly went back to the drawing board.


==Capabilities:==
Modeled heavily on the old WW2 P-51, The F-51E resembles the older aircraft in
almost every aspect, though it is slightly larger and the wings do have a
slight forward slant to them. Quick and agile the F-51E is equipped with a
unique weapon system, the Rapid Fire Gauss is not the most damaging of all
weapon's but it allows for a decent rate of fire. A begal active probe was
added to help with target acquisition.
Other than the RFG the F-51 could be considered a step backwards on the
technology chain. And the few that have been shipped out have been soundly
beaten in combat, but they shine when they are on Andro.

==Deployment==
The aerospace frame allows the fighter to be dropped high in the stratosphere
and glide to the planets surface. Though only the fighter squadron VF-77 Reign
Fall has employed that tactic. Most of the one hundred fighters stationed on
Andro are all land based.

------------------------------------------------------------------------------
Class/Model/Name:  F-51E Cavalry Mustang 
Mass:              35 tons

Equipment:                                                              Mass
Power Plant:  105 Fusion                                                 3.50
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 5                                                   .00
Total Heat Sinks:    10 Single                                            .00
Fuel:                                                                    4.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (90 total armor pts)                        5.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 30
   Left/Right Wings:                  22/22
   Aft:                                  16

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Beagle Active Probe      Nose        --     --     --     --    0      1.50
3 Rapid Fire Gauss*        RW           3     --     --     --   12      7.50
3 Rapid Fire Gauss*        LW           3     --     --     --   12      7.50
  Ammo (RFG) 150           ---                                           3.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 24     35.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,232,601 C-Bills
Battle Value:      391
Cost per BV:       8,267.52
Weapon Value:      616 (Ratio = 1.58)
Damage Factors:    SRV = 7;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 2 / 0
                   Damage PB/M/L: 1/-/-,  Overheat: 1
                   Class: FL;  Point Value: 4
                   Specials: prb

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 15-Oct-2018 17:42    Post subject: Rapid Fire Gauss RFG Reply to topic Reply with quote

The group I normally ran with for Battletech in Michigan, we had a lot of home tech weapons, and we has similar weapons to your RFG, it was very similar to the RACs in that it fired Gauss slugs but we had a 10 and 15 versions and you rolled on the LRM table for the similar LRM, and that is how many slugs hit.

We also had an Ultra Gauss Rifle, applied the UAC concept to the Gauss Rifle. Neither type gave anything an overall game shattering advantage, and were fun for the times they were used.

Your idea is very well thought out and would be a shock to many till they got use to it.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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