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Marauder MAD-6L2
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PostPosted: 29-Jun-2018 10:53    Post subject: Marauder MAD-6L2 Reply to topic Reply with quote

TRO: Marauder MAD-6L2
                 BattleMech Technical Readout

Name/Model:         Marauder MAD-6L2
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3050
                    Record Sheets: 3085 Unabridged, Project Phoenix
                    Record Sheets: Phoenix Upgrade, Complete
                    Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
                    Record Sheets: Phoenix Upgrade, Marik
                    Record Sheets: Phoenix Upgrade, Mercenary
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3083
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         16,485,875 C-Bills
Battle Value:       1,857

Structure:            Endo-Composite
Power Plant:          300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large X-Pulse Laser
    2 Heavy Flamers
    2 Plasma Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                               8       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        H                 2          1.50             
Large X-Pulse Laser                                       CT                2          7.00             
CASE II                                                   RT                1          1.00             
Heavy Flamer (Ammo 10)                                    RT                1          1.00             
Plasma Rifle (Ammo 10)                                    RT                1          1.00             
Plasma Rifle (Ammo 20)                                    LT                2          2.00             
Heavy Flamer                                              RA                1          1.50             
Plasma Rifle                                              RA                2          6.00             
Heavy Flamer                                              LA                1          1.50             
Plasma Rifle                                              LA                2          6.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             
		

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Alisa Wolfstein
Lyran Alliance
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PostPosted: 29-Jun-2018 10:57    Post subject: Marauder MAD-6L2 Reply to topic Reply with quote

What on earth is going on? I submitted this, and it's shown up as being designed by Catalyst and submitted by Mordel? Shocked Confused Shocked
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Mordel
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PostPosted: 29-Jun-2018 11:29    Post subject: Re: Marauder MAD-6L2 Reply to topic Reply with quote

Alisa Wolfstein wrote:
What on earth is going on? I submitted this, and it's shown up as being designed by Catalyst and submitted by Mordel? Shocked Confused Shocked


Clearly a bug. I'll fix it, but how exactly did you create it? Did you start by loading the MAD-6L? I'll try to reproduce it once I know.
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Alisa Wolfstein
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PostPosted: 29-Jun-2018 12:08    Post subject: Re: Marauder MAD-6L2 Reply to topic Reply with quote

I did start that way. I loaded it, changed stuff until I got to this, added a "2" onto the end of the original's model name (which was MAD-6L) and hit save with the "Submit to Design Submissions" box checked. Then this happened.
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Sir Henry
Team Bansai
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PostPosted: 29-Jun-2018 19:04    Post subject: Marauder MAD-6L2 Reply to topic Reply with quote

Are you Mordel's alter-ego???
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Mordel
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PostPosted: 29-Jun-2018 23:55    Post subject: Re: Marauder MAD-6L2 Reply to topic Reply with quote

Sir Henry wrote:
Are you Mordel's alter-ego???


I have been trying to create a clone. With very limited success, however.
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Kylo Kruis
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PostPosted: 30-Jun-2018 06:12    Post subject: Re: Marauder MAD-6L2 Reply to topic Reply with quote

Sir Henry wrote:
Are you Mordel's alter-ego???


Excuse me if I'm wrong, but I think that it is quite a Mordelish design: jumping capabitlities and plenty of hard hitting weapons. Also, as with most of Mordel's 'Mechs, it seems to have a set role which it fulfils well rather than being a decent all rounder.

Alisa, is this intended for a similar role to your Victor (Doctor): get round behind the enemy and then blast from up close?
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Alisa Wolfstein
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PostPosted: 01-Jul-2018 08:41    Post subject: Re: Marauder MAD-6L2 Reply to topic Reply with quote

No, it's designed to look awesome and be super cool when you use it! Also, it can build up a ton of heat on the enemy (if you're using optional flamer rules).
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Alisa Wolfstein
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PostPosted: 30-May-2019 17:20    Post subject: Marauder MAD-6L2 Reply to topic Reply with quote

TRO: Marauder MAD-6L2
                 BattleMech Technical Readout

Name/Model:         Marauder MAD-6L2
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3083
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,581,813 C-Bills
Battle Value:       1,855

Structure:            Endo-Composite
Power Plant:          300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    3 Heavy Flamers
    2 ER Medium Lasers
    2 Plasma Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             38       
    Center Torso (rear):                               8       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Heavy Flamer                                              H                 1          1.50             
Plasma Rifle (Ammo 10)                                    CT                1          1.00             
CASE II                                                   RT                1          1.00             
Heavy Flamer                                              RT                1          1.50             
Heavy Flamer (Ammo 30)                                    RT                3          3.00             
Heavy Flamer                                              LT                1          1.50             
Plasma Rifle (Ammo 20)                                    LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
Plasma Rifle                                              RA                2          6.00             
ER Medium Laser                                           LA                1          1.00             
Plasma Rifle                                              LA                2          6.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             
		

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Sir Henry
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PostPosted: 30-May-2019 19:03    Post subject: Marauder MAD-6L2 Reply to topic Reply with quote

It should be called the Arsonist...
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Sir Henry

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Alisa Wolfstein
Lyran Alliance
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PostPosted: 08-Jun-2019 15:17    Post subject: Re: Marauder MAD-6L2 Reply to topic Reply with quote

Sir Henry wrote:
It should be called the Arsonist...


That's not a half bad nickname! If I get round to it I'll update the name.
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