Mordel's Bar & Grill
Operation Trotter - Railyard Scouting
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Vagabond
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 31-Dec-2017 00:18    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Heat Phase
-------------------
Wasp WSP-1A (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 1 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 14 heat, sinks 10 heat and is now at 4 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Light smoke cloud drifts to 1125 and 1025 and 1124 and dissipates completely!
Fire at 1024 is burning brightly.
Fire at 1325 is burning brightly.

Light smoke continues to fill 1125.
Light smoke continues to fill 1025.
Light smoke continues to fill 1124.
Light smoke continues to fill 1425.
Light smoke continues to fill 1326.
Light smoke continues to fill 1424.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 15-Jan-2018 01:13; edited 2 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 31-Dec-2017 00:19    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Initiative Phase for Round #5
-------------------
Mordel Campaign rolls a 11[10+1].
Mordel Campaign - OpFor rolls a 8[5+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 3009 BV remaining (99.0% of 3016 initially) 0 BV fled

Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 28-Jan-2018 02:25; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 04-Jan-2018 22:46    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Movement Phase for Round #5
-------------------

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0815 to hex 0816 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 11 : succeeds.

Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0815 to hex 0816 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0720 to hex 0620 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : fails.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) sideslips 1 hexes
    Skids into hex 0721.
    Skid ends.

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0815 to hex 0816 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 11 : succeeds.

Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0815 to hex 0816 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0720 to hex 0620 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : fails.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) sideslips 1 hexes
    Skids into hex 0721.
    Skid ends.

Turn 3 Opfor Movement
#NameStartActionEndMove Mod
1.Maxim (Standard) 0823F4 Cruise 7 1028F3 +3
2.Maxim (Standard)#2 1313F5 Flank 11 0821F4 +4
3.Saracen (Standard) 1315F6 Skid 4 0721F5 +1
4.Saracen (Standard)#2 1412F5 Flank 11 0820F4 +4
5.Mechanized Wheeled Platoon (MG) 1729 Moved 3 2030 +1
6.Mechanized Wheeled Platoon (LRM) 1933 Moved 3 1634 +1
7.Mechanized Wheeled Platoon (SRM) 1934 Moved 3 1632 +1
8.Locust LCT-1V 2733F2 Shutdown 2733F2 -4
9.Mongoose MON-67 2832F2 Shutdown 2832F2 -4
10.Flea FLE-4 2932F2 Shutdown 2932F2 -4
11.Train Engine 2433F5 Shutdown 2433F5 -4
12.Mechanized Hover Platoon (Laser) XXXXFX Moved 5 1331 +2
13.PXH-1 P.Hawk XXXXFX Shutdown 3230F2 -4
14.Vedette #5 XXXXFX Shutdown 2531F1 -4
15.Vedette #6 XXXXFX Shutdown 2531F1 -4


HEAT BLOOMS DETECTED! ENEMY UNITS POWERING UP!

Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 28-Jan-2018 02:25; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 07-Jan-2018 13:23    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Mechanized Hover Platoon (Laser) #3 (Mordel Campaign - OpFor)
    Laser Rifle at Firestarter FS9-H (Mordel Campaign); needs 11, rolls 7 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 10 : hits CT
        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to CT.
            12 Armor remaining.

    Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 6 : misses
        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    SRM 6 at Valkyrie VLK-QA (Mordel Campaign); needs 8, rolls 8 : 6 missile(s) hit.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to RA.
            7 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to LL.
            10 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to CT.
            10 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to RT.
            10 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to LT.
            8 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to CT.
            8 Armor remaining.


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    SRM 2 at Hex: 1727 (Ignite); needs 2, rolls 8 : 1 inferno missile(s) hit.

        Hex 1727: terrain takes 4 damage.
        Needs 0 [0 (inferno)] to ignite, rolls 8
        Fire started in hex 1727.


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    LRM 5 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 5 : misses

    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 9 : misses

    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 9 : misses

    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 10 : misses

    SRM 6 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 8 : 4 missile(s) hit.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to CT.
            21 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to LA.
            8 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to RT.
            16 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to CT.
            19 Armor remaining.

    SRM 2 at Firestarter FS9-H (Mordel Campaign); needs 11, rolls 7 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
        Needs 11 [9 (LRM 10) + 2 (accidental)] to ignite, rolls 8

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 7, rolls 3 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 7, rolls 5 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 7, rolls 6 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 8, rolls 7 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 8, rolls 9 : 2 missile(s) hit (using Left Side table).

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to LT.
            6 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to LL.
            8 Armor remaining.

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 8, rolls 10 : 2 missile(s) hit (using Left Side table).

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to RT.
            8 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to CT (critical).
            6 Armor remaining.
            Critical hit on CT. Roll is 3; no effect.


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 8, rolls 7 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 12, rolls 11 : misses


Valkyrie VLK-QA (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Wasp WSP-1A (Mordel Campaign)
    Kick (Right leg) at Hex 1727 of Building #1843600533 (Collapse), the kick is an automatic hit (Targeting adjacent building.), hits.
        Heavy Standard Building #1843600533 absorbs 4 points of damage.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 07-Jan-2018 13:24    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Heat Phase
-------------------
Wasp WSP-1A (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 7 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 8 heat, sinks 10 heat and is now at 2 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Light smoke cloud drifts to 1125 and 1025 and 1124 and dissipates completely!
Fire at 1024 is burning brightly.
Fire at 1325 is burning brightly.

Light smoke continues to fill 1125.
Light smoke continues to fill 1025.
Light smoke continues to fill 1124.

Heavy smoke overpowers light smoke in 1425.
Heavy smoke overpowers light smoke in 1326.
Heavy smoke overpowers light smoke in 1424.
Fire at 1727 was started this round.
Light smoke fills 1827.
Heavy smoke fills 1728!
Light smoke fills 1826.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 15-Jan-2018 01:13; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 07-Jan-2018 13:25    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Initiative Phase for Round #6
-------------------
Mordel Campaign rolls a 10[9+1].
Mordel Campaign - OpFor rolls a 13[10+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 2912 BV remaining (96.0% of 3016 initially) 0 BV fled


Map:
Link

Unit Status:
http://www.mordel.net/barandgrill.php?redirect=viewtopic&p=102233#102233
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 28-Jan-2018 02:26; edited 2 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 13-Jan-2018 22:07    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Movement Phase for Round #5
-------------------

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0621 to hex 0622 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0627 to hex 0728 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 11 : succeeds.

Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0827 to hex 0928 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.

Turn 6 Opfor Movement
#NameStartActionEndMove Mod
1.Maxim (Standard) 1028F3 Cruise 7 1732F3 +3
2.Maxim (Standard)#2 0821F4 Cruise 7 0828F3 +3
3.Saracen (Standard) 0721F5 Flank 10 0929F3 +4
4.Saracen (Standard)#2 0820F4 Flank 11 1229F3 +4
5.Mechanized Wheeled Platoon (MG) 2030 Moved 3 2330 +1
6.Mechanized Wheeled Platoon (LRM) 1634 Moved 3 1333 +1
7.Mechanized Wheeled Platoon (SRM) 1632 Moved 3 1331 +1
8.Locust LCT-1V 2733F2 Shutdown 2733F2 -4
9.Mongoose MON-67 2832F2 Shutdown 2832F2 -4
10.Flea FLE-4 2932F2 Shutdown 2932F2 -4
11.Train Engine 2433F5 Shutdown 2433F5 -4
12.Mechanized Hover Platoon (Laser) 1331 Moved 5 0830 +2
13.PXH-1 P.Hawk 3230F2 Shutdown 3230F2 -4
14.Vedette #5 2531F1 Startup 2531F1 0
15.Vedette #6 2531F1 Startup 2531F1 0


Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 28-Jan-2018 02:26; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 15-Jan-2018 00:58    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Wasp WSP-1A (Mordel Campaign)
    SRM 2 at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

    Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 7, rolls 9 : hits MEN
        Direct fire weapon against infantry, damage reduced from 5 to 2
        Infantry platoon caught in the open!!! Damage doubled.
        Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
            10 men alive


Weapons fire for Mechanized Hover Platoon (Laser) #3 (Mordel Campaign - OpFor)
    Laser Rifle at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 6 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 5 : misses

    SRM 6 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 7 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Mechanized Wheeled Platoon (LRM) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses

    Medium Laser at Mechanized Wheeled Platoon (LRM) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 6 : misses

    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 7 : misses

    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 8 : misses

    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 6 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 11 : 4 missile(s) hit.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to RA.
            8 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to RT.
            14 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to LT.
            16 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to LA.
            6 Armor remaining.

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 2 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 3 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 10 : 2 missile(s) hit.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to CT.
            4 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to RL.
            10 Armor remaining.


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 4, rolls 8 : hits FR
        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 8 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on FR. Roll is 10; Commander injured! Crew stunned for 1 turns.


    Medium Laser at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 6, rolls 2 : misses

    Medium Laser at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 6, rolls 7 : hits FRRS (hit aimed location)
        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 5 damage to FRRS.
            Armor destroyed.
             14 Internal Structure remaining.

            Critical hit on FRRS. Roll is 3; no effect.


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 7 : misses

    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 9 : misses

    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 9 : misses

    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 9 : misses


Weapons fire for Vedette Medium Tank (Standard) #6 (Mordel Campaign - OpFor)
    AC/5 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 9, rolls 4 : misses


Weapons fire for Vedette Medium Tank (Standard) #5 (Mordel Campaign - OpFor)
    AC/5 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 4 : misses


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 5, rolls 6 : 6 missile(s) hit (using table) (w/ +1 bonus).

        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 5 damage to FRRS.
             9 Internal Structure remaining.
            Critical hit on FRRS. Roll is 5; no effect.

        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 1 damage to FRRS.
             8 Internal Structure remaining.
            Critical hit on FRRS. Roll is 2; no effect.


    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 8 : misses


Weapons fire for Mechanized Wheeled Platoon (LRM) (Mordel Campaign - OpFor)
    LRM Launcher (FarShot) at Phoenix Hawk PXH-1 (Mordel Campaign); needs 7, rolls 12 : 10 troopers hit (using Rear table), causing 5 damage.
        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to RA.
            6 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to RTR.
            2 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 1 damage to RA.
            5 Armor remaining.


Weapons fire for Mechanized Wheeled Platoon (SRM) (Mordel Campaign - OpFor)
    SRM Launcher (Hvy, One-Shot) at Phoenix Hawk PXH-1 (Mordel Campaign); needs 9, rolls 8 : misses


Weapons fire for Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor)
    Machine Gun (Portable) at Wasp WSP-1A (Mordel Campaign); needs 7, rolls 12 : 11 troopers hit, causing 6 damage.
        Wasp WSP-1A (Mordel Campaign) takes 2 damage to RT.
            4 Armor remaining.

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to LA.
            2 Armor remaining.

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to CT.
            4 Armor remaining.


Physical Attack Phase
-------------------

Physical attacks for Wasp WSP-1A (Mordel Campaign)
    Kick (Right leg) at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 6, rolls 5 : misses.

Wasp WSP-1A (Mordel Campaign) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 6 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 15-Jan-2018 01:11; edited 4 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 15-Jan-2018 01:00    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Heat Phase
-------------------
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 12 heat, sinks 10 heat and is now at 2 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 16 heat, sinks 10 heat and is now at 8 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 12 heat, sinks 11 heat and is now at 1 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Heavy smoke cloud drifts to 1827 and 1728 and 1826 and dissipates to light smoke.
Fire at 1024 is burning brightly.
Fire at 1325 is burning brightly.
Fire at 1727 is burning brightly.

Light smoke continues to fill 1125.
Light smoke continues to fill 1025.
Light smoke continues to fill 1124.

Heavy smoke overpowers light smoke in 1425.
Heavy smoke overpowers light smoke in 1326.
Heavy smoke overpowers light smoke in 1424.
Heavy smoke overpowers light smoke in 1827.
Heavy smoke continues to fill 1728.
Heavy smoke overpowers light smoke in 1826.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 15-Jan-2018 01:01    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Initiative Phase for Round #7
-------------------
Mordel Campaign rolls a 9[8+1].
Mordel Campaign - OpFor rolls a 11[8+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 2828 BV remaining (93.0% of 3016 initially) 0 BV fled


Map:
Link

Unit Status:
http://www.mordel.net/barandgrill.php?redirect=viewtopic&p=102233#102233
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Feb-2018 18:05; edited 2 times in total]
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 17-Jan-2018 22:32    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Movement Phase for Round #7
-------------------

Vedette Medium Tank (Standard) #5 (Mordel Campaign - OpFor) must make a piloting skill check while moving in hex 2531 (reckless driving on pavement).
Needs 5 [6 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 5 : succeeds.

Turn 7 Opfor Movement
#NameStartActionEndMove Mod
1.Maxim (Standard) 1732F3 Cruise 7 1532F3 +3
2.Maxim (Standard)#2 0828F3 Cruise 5 2234F1 +2
3.Saracen (Standard) 0929F3 Cruise 7 1632F3 +3
4.Saracen (Standard)#2 1229F3 Cruise 6 1820F3 +2
5.Mechanized Wheeled Platoon (MG) 2330 Moved 3 2629 +1
6.Mechanized Wheeled Platoon (LRM) 1333 Moved 3 1631 +1
7.Mechanized Wheeled Platoon (SRM) 1331 Moved 3 1629 +1
8.Locust LCT-1V 2733F2 Startup 2733F2 +0
9.Mongoose MON-67 2832F2 Unknown XXXXFX X
10.Flea FLE-4 2932F2 Startup 2932F2 +0
11.Train Engine #2 2433F5 Shutdown 2433F5 -4
12.Mechanized Hover Platoon (Laser) 1331 Moved 5 0726 +2
13.PXH-1 P.Hawk 3230F2 Startup 3230F2 +0
14.Vedette #5 2531F1 Flank 5 2531F1 +2
15.Vedette #6 2531F1 Cruise 1 2531F1 +0
16.Train Engine #1 XXXXFX Shutdown 3328F2 -4


Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Feb-2018 18:05; edited 1 time in total]
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 28-Jan-2018 01:28    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Medium Laser at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 3, rolls 10 : hits FRRS
        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 5 damage to FRRS.
             3 Internal Structure remaining.
            Chance for motive system damage. Roll is 4; (w/ +1 bonus)
             no effect.
            Critical hit on FRRS. Roll is 6; Crew stunned for 1 turns.


    Medium Laser at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 3, rolls 10 : hits FR
        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
             6 Internal Structure remaining.
            Critical hit on FR. Roll is 7; Sensors Hit!

    Machine Gun at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 3, rolls 2 : misses

    Machine Gun at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 3, rolls 5 : hits FR (hit aimed location)
        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 2 damage to FR.
             4 Internal Structure remaining.
            Critical hit on FR. Roll is 6; Driver injured!


Weapons fire for Mechanized Hover Platoon (Laser) #3 (Mordel Campaign - OpFor)
    Laser Rifle at Valkyrie VLK-QA (Mordel Campaign); needs 6, rolls 7 : 12 troopers hit, causing 3 damage.
        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to RL.
            8 Armor remaining.

        Valkyrie VLK-QA (Mordel Campaign) takes 1 damage to LL.
            7 Armor remaining.


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at Wasp WSP-1A (Mordel Campaign); needs 9, rolls 7 : misses

    LRM 5 at Wasp WSP-1A (Mordel Campaign); needs 9, rolls 11 : 3 missile(s) hit.

        Wasp WSP-1A (Mordel Campaign) takes 3 damage to RT.
            1 Armor remaining.

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 8 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 12 : hits (using Rear table) LTR
        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to LTR.
            2 Armor remaining.

    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 9 : hits (using Rear table) RA (critical)
        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to RA (critical).
            3 Armor remaining.
            Critical hit on RA. Roll is 4; no effect.

    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 3 : misses

    SRM 6 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 8 : 4 missile(s) hit (using Rear table).

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to LL.
            13 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to RA.
            1 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to LA.
            4 Armor remaining.

        Phoenix Hawk PXH-1 (Mordel Campaign) takes 2 damage to LL.
            11 Armor remaining.

    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 7 : misses

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 5 : misses

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 11 : 4 missile(s) hit (using Left Side table).

        Valkyrie VLK-QA (Mordel Campaign) takes 4 damage to LL.
            3 Armor remaining.

    SRM 2 at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 9 : misses


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 2, rolls 7 : hits FR (hit aimed location)
        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
             SECTION DESTROYED.
*** Train Engine SD70M #2 (Mordel Campaign - OpFor) DESTROYED by damage! ***
            Critical hit on FR. Roll is 7; Sensors Hit!


    SRM 2 at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 2, rolls 7 : 2 inferno missile(s) hit.

            Critical hit on FR. Roll is (7-2) = 5; no effect.
            Critical hit on FR. Roll is (5-2) = 3; no effect.



Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 9, rolls 5 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 6 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 10 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 9 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 4 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 6 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 8 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 9 : misses


Weapons fire for Vedette Medium Tank (Standard) #6 (Mordel Campaign - OpFor)
    AC/5 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 8, rolls 7 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 5, rolls 7 : hits FR
        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 5 damage to FR.

    Medium Laser at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 5, rolls 4 : misses


Weapons fire for Vedette Medium Tank (Standard) #5 (Mordel Campaign - OpFor)
    AC/5 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 6 : misses


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Train Engine SD70M #2 (Mordel Campaign - OpFor); needs 2, rolls 6 : 10 missile(s) hit (using table) (w/ +1 bonus).

        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 5 damage to FRRS.
             SECTION DESTROYED.
            Critical hit on FRRS. Roll is 6; Crew killed.


        Train Engine SD70M #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
            Chance for motive system damage. Roll is 5; (w/ +1 bonus)
             no effect.


    Medium Laser at Mechanized Hover Platoon (Laser) #3 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Mechanized Wheeled Platoon (LRM) (Mordel Campaign - OpFor)
    LRM Launcher (FarShot) at Wasp WSP-1A (Mordel Campaign); needs 9, rolls 3 : misses


Weapons fire for Mechanized Wheeled Platoon (SRM) (Mordel Campaign - OpFor)
    SRM Launcher (Hvy, One-Shot) at Valkyrie VLK-QA (Mordel Campaign); needs 8, rolls 7 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 28-Jan-2018 01:46    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Heat Phase
-------------------
Wasp WSP-1A (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 1 heat.
Firestarter FS9-H (Mordel Campaign) gains 8 heat, sinks 10 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 8 heat, sinks 10 heat and is now at 6 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 7 heat, sinks 8 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 1024 is burning brightly.
Fire at 1325 is burning brightly.
Fire at 1727 is burning brightly.

Heavy smoke overpowers light smoke in 1125.
Heavy smoke overpowers light smoke in 1025.
Heavy smoke overpowers light smoke in 1124.
Heavy smoke overpowers light smoke in 1425.
Heavy smoke overpowers light smoke in 1326.
Heavy smoke overpowers light smoke in 1424.
Heavy smoke overpowers light smoke in 1827.
Heavy smoke continues to fill 1728.
Heavy smoke overpowers light smoke in 1826.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 28-Jan-2018 01:47    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Initiative Phase for Round #8
-------------------
Mordel Campaign rolls a 4[3+1].
Mordel Campaign - OpFor rolls a 11[8+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 2754 BV remaining (91.0% of 3016 initially) 0 BV fled

Map:


Unit Status:
http://www.mordel.net/barandgrill.php?redirect=viewtopic&p=102233#102233
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 31-Jan-2018 22:57    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Movement Phase for Round #8
-------------------

Locust LCT-1V (Mordel Campaign - OpFor) must make a piloting skill check (no/minimal arms).
Needs 6 [5 (Base piloting skill) + 1 (cramped cockpit) - 2 (careful stand) + 0 (getting up) + 2 (no/minimal arms)], rolls 7 : succeeds.

Mongoose MON-67 (Mordel Campaign - OpFor) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.

Flea FLE-4 (Mordel Campaign - OpFor) must make a piloting skill check (getting up).
Needs 3 [3 (Base piloting skill) + 0 (getting up)], rolls 2 : falls.
    Flea FLE-4 (Mordel Campaign - OpFor) falls on its right side, suffering 2 damage.
        Flea FLE-4 (Mordel Campaign - OpFor) takes 2 damage to LT.
            1 Armor remaining.

Pilot of Flea FLE-4 (Mordel Campaign - OpFor) "Major Kovan Zalesak" must roll 3 to avoid damage; rolls 8 : succeeds.

Flea FLE-4 (Mordel Campaign - OpFor) must make a piloting skill check (getting up).
Needs 3 [3 (Base piloting skill) + 0 (getting up)], rolls 10 : succeeds.

Flea FLE-4 (Mordel Campaign - OpFor) must make a piloting skill check while moving in hex 2731 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.


Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) must make a piloting skill check (getting up).
Needs 6 [6 (Base piloting skill) + 0 (getting up)], rolls 5 : falls.
    Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) falls on its right side, suffering 5 damage.
        Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) takes 5 damage to LL.
            10 Armor remaining.

Pilot of Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) "Razvan David" must roll 6 to avoid damage; rolls 9 : succeeds.

Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) must make a piloting skill check (getting up).
Needs 6 [6 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.

Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) must make a piloting skill check while moving in hex 3231 (running & turning on pavement).
Needs 5 [6 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : falls.
Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) falls 0 level(s) into hex 3231
    Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) falls on its right side, suffering 5 damage.
        Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) takes 5 damage to RT.
            13 Armor remaining.

Pilot of Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) "Razvan David" must roll 5 to avoid damage; rolls 8 : succeeds.
    Skids into hex 3232.
    Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) suffers 3 damage from the skid.
        Phoenix Hawk PXH-1 (Mordel Campaign - OpFor) takes 3 damage to RL.
            12 Armor remaining.

    Skid ends.

Turn 8 Opfor Movement
#NameStartActionEndMove Mod
1.Maxim (Standard) 1532F3 Cruise 6 1630F6 +2
2.Maxim (Standard)#2 2234F1 Cruise 7 2135F1 +3
3.Saracen (Standard) 1632F3 Cruise 5 2134F6 +2
4.Saracen (Standard)#2 1820F3 Cruise 5 2333F5 +2
5.Mechanized Wheeled Platoon (MG) 2629 Unknown XXXX X
6.Mechanized Wheeled Platoon (LRM) 1631 Moved 3 1827 +1
7.Mechanized Wheeled Platoon (SRM) 1629 Moved 3 1829 +1
8.Locust LCT-1V 2733F2 Walk 0 2733F2 +0
9.Mongoose MON-67 XXXXFX Walk 5 2332F5 +2
10.Flea FLE-4 2932F2 Ran 3 2631F5 +1
11.Train Engine #2 - Destroyed - -
12.Mechanized Hover Platoon (Laser) 0726 Moved 5 1022 +2
13.PXH-1 P.Hawk 3230F2 Skid 1 3232F6 +0
14.Vedette #5 2531F1 Cruise 5 1531F6 +2
15.Vedette #6 2531F1 Cruise 5 2032F5 +2
16.Train Engine #1 3328F2 Shutdown 3328F2 -4


Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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