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Gladiator GLD-6R
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Kylo Kruis
Lyran Alliance
Senior Sergeant Major
Senior Sergeant Major


Joined: 19-Sep-2017 15:46
Posts: 218
Location: United Kingdom
PostPosted: 26-Nov-2017 15:30    Post subject: Gladiator GLD-6R Reply to topic Reply with quote

TRO: Gladiator GLD-6R
                 BattleMech Technical Readout

Name/Model:         Gladiator GLD-6R
Designer:           Kylo Kruis
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3064
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Unavailable
Total Cost:         4,865,000 C-Bills
Battle Value:       1,464

Structure:            Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous
Armament:             
    1 ER PPC
    1 SRM 6
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed to bring the Gladiator to a new generation of 'MechWarriors, the GLD-6R was met
    with mixed opinions: as the revival of the the first step in BattleMech production in the
    Draconis Combine or as an ill fated 'Mech that was destined to an early obsolescence.
    
    Using a Targeting Computer linked Extended-Range Particle Projector Cannon as its primary
    weapon whilst retaining the jump jets from earlier models, the Gladiator still has excellent
    mobility on the Battlefield. Additionally, the SRM-6 remains but with double the reloads
    over the GLD-4R, enabling it to remain in the fight for longer than before (half of these
    shots are standard and the remaining 15 are  Inferno). It also moves the SRM launcher to the
    other arm and in doing so rectifies the inherent balance problem in Gladiators. To cope with
    the increase in heat, the Heat Sinks are upgraded to from single to double HS.
    
    The 'Mech has these Design Quirks:
    
    Accurate Weapon (ER PPC)
    Cowl
    Bad Reputation
    Difficult to maintain

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                    10.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               8       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Targeting Computer                                        RT                2          2.00             
CASE                                                      LT                1          0.50             
SRM 6 (Ammo 15)                                           LT                1          1.00             
SRM 6 (Ammo 15) [Inferno]                                 LT                1          1.00             
ER PPC                                                    RA                3          7.00             
SRM 6                                                     LA                2          3.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             
		

_________________

In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces

You can't polish a turd - Ancient Addage

But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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