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Operation Palamino - Airbase Assault
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Vagabond
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PostPosted: 16-Sep-2017 15:40    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Grasshopper GHR-5H (Mordel Campaign) must make a piloting skill check while moving in hex 2934 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.

Victor VTR-9B (Mordel Campaign) needs 5 to land safely, rolls 6 : lands on target.

Vulcan VL-2T (Mordel Campaign) needs 5 to land safely, rolls 9 : lands on target.


Turn 8 Opfor Movement
#NameStartActionEndMove Mod
1.Vedette #2 3059F2 Flank 7 3153F1 +3
2.Vedette #3 3159F2 Flank 7 3152F1 +3
3.Scorpion LT 3230F1 Destroyed 3230F1 -
4.Manticore HT 3220F4 Flank 3 3422F3 +1
5.Bulldog MT 3021F4 Flank 3 3323F3 +1
6.Prowler #2 3121F4 Flank 3 3422F3 +1
7.Laser Carrier 2733F4 Destroyed 2733F4 -
8.Prowler #1 2441F3 Destroyed 2441F3 -
9.Foot Platoon Rifle 2637 Routed 1 2537 +0
10.Mechbuster SRM 2952F1 Safe 3 4612F1 +3
11.Mechbuster Standard 3052F1 Safe 3 4513F6 +3

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Dec-2017 23:52; edited 4 times in total]
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5534
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PostPosted: 21-Sep-2017 22:23    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

MechBuster (Standard) (Mordel Campaign - OpFor) loses 1 altitude(s) from weapon attack.

Weapon Attack Phase
-------------------

Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
    LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 10 : misses


Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 5 : misses

    PPC at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 4 : misses


Weapons fire for Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor)
    AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 2 : misses


Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
    LRM 20 at Grasshopper GHR-5H (Mordel Campaign); needs 11, rolls 10 : misses


Weapons fire for Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor)
    AC/5 at Shadow Hawk SHD-2H (Mordel Campaign); needs 12, rolls 11 : misses


Weapons fire for MechBuster (Standard) (Mordel Campaign - OpFor)
    AC/20 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 7 : misses

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 7 : misses

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 5 : misses

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 10 : 8 missile(s) hit (using Rear table).

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LTR.
             6 Internal Structure remaining.
            Critical hit on LT. Roll is 5; no effect.

        Wyvern WVE-6N (Mordel Campaign) takes 3 damage to CTR.
            4 Armor remaining.

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 11 : 6 missile(s) hit (using Rear table).

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RA.
            7 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 1 damage to CTR.
            3 Armor remaining.

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 3 : misses

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses

    RL 10 (Bomb) at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 4 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

    LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 8 : 3 missile(s) hit (using Right Side table).

        Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 3 damage to RR.
            17 Armor remaining.

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses

   Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 3 : misses

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 25-Sep-2017 23:20; edited 1 time in total]
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 25-Sep-2017 23:18    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 21 heat, sinks 21 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 6 heat, sinks 8 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 25-Sep-2017 23:21; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 25-Sep-2017 23:18    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Initiative Phase for Round #9
-------------------

The turn order for movement is:
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 4[3+1] / 3[2+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 4[3+1] / 7[6+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 6[5+1] / 7[6+1]
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 6[5+1] / 9[8+1]
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 8[7+1]
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 9[8+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 10[9+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 12[11+1] / 4[3+1]
Union (2708) (Mordel Campaign), rolled 12[4+8] / 19[11+8]
Wasp WSP-1A (Mordel Campaign), rolled 12[4+8] / 20[12+8]
Valkyrie VLK-QA (Mordel Campaign), rolled 13[5+8] / 12[4+8]
Vulcan VL-2T (Mordel Campaign), rolled 14[6+8] / 15[7+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 14[6+8] / 18[10+8] / 11[3+8]
Firestarter FS9-H (Mordel Campaign), rolled 15[7+8] / 12[4+8] / 13[5+8]
Victor VTR-9B (Mordel Campaign), rolled 15[7+8] / 12[4+8] / 17[9+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 15[7+8] / 16[8+8]
Wyvern WVE-6N (Mordel Campaign), rolled 15[7+8] / 19[11+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 17[9+8]

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 18065 BV remaining (98.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 3794 BV remaining (65.0% of 5833 initially) 0 BV fled
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Dec-2017 23:52; edited 3 times in total]
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 25-Sep-2017 23:26    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Turn 9 Opfor Movement
#NameStartActionEndMove Mod
1.Vedette #2 3153F1 Flank 5 3550F2 +2
2.Vedette #3 3152F1 Flank 5 3649F2 +2
3.Scorpion LT 3230F1 Destroyed 3230F1 -
4.Manticore HT 3422F3 Flank 4 3824F3 +1
5.Bulldog MT 3323F3 Cruise 3 3624F3 +1
6.Prowler #2 3422F3 Flank 4 3824F3 +1
7.Laser Carrier 2733F4 Destroyed 2733F4 -
8.Prowler #1 2441F3 Destroyed 2441F3 -
9.Foot Platoon Rifle 2537 Fleeing 1 2436 +0
10.Mechbuster SRM 4612F1 Safe 1 1414F5 +2
11.Mechbuster Standard 4513F6 Safe 1 1316F5 +2

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Dec-2017 23:52; edited 3 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 29-Sep-2017 00:18    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
    LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 9 : misses

    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 10 : hits RA
        Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RA.
            17 Armor remaining.

    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 7 : misses


Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
    LRM 20 at Grasshopper GHR-5H (Mordel Campaign); needs 7, rolls 9 : 16 missile(s) hit.

        Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RL.
            21 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RA.
            12 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to CT.
            25 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 1 damage to CT.
            24 Armor remaining.

    SRM 4 at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 11 : 3 missile(s) hit.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LA.
            20 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LL.
            19 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RL.
            19 Armor remaining.

    SRM 4 at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 8 : 2 missile(s) hit.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LT.
            16 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LL.
            17 Armor remaining.


Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 4 : misses

    PPC at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 5 : misses

    SRM 6 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 2 : misses


Weapons fire for Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor)
    AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 8, rolls 7 : misses


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 12, rolls 3 : misses


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at MechBuster (SRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 5 : misses

    AC/5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 4, rolls 7 : hits (using Right Side table) RS
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 8 damage to RS.
            25 Armor remaining.

    LRM 5 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 7 : 5 missile(s) hit (using Right Side table).

        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to TU (critical).
            37 Armor remaining.
            Critical hit on TU. Roll is 8; SRM 6 malfunctions.

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 10 : hits (using Right Side table) RR
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RR.
            21 Armor remaining.

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Right Side table) RS
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
            20 Armor remaining.

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 3 : misses

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 9 : hits (using Right Side table) RS
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
            15 Armor remaining.


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses

    LRM 10 at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 6 : misses

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 11 : hits (using Right Side table) RS
        Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 5 damage to RS.
            15 Armor remaining.
            Chance for motive system damage. Roll is 4; (w/ +0 bonus)
             no effect.

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses


Grasshopper GHR-5H (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 01-Oct-2017 20:42; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 01-Oct-2017 20:35    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 2 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 23 heat, sinks 22 heat and is now at 1 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 16 heat, sinks 10 heat and is now at 6 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 01-Oct-2017 20:40    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Initiative Phase for Round #10
-------------------

The turn order for movement is:
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 5[4+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 6[5+1]
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 7[6+1] / 6[5+1]
Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 7[6+1] / 8[7+1]
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 8[7+1] / 6[5+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 8[7+1] / 8[7+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 10[9+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 11[10+1]

Wyvern WVE-6N (Mordel Campaign), rolled 13[5+8]
Firestarter FS9-H (Mordel Campaign), rolled 15[7+8] / 13[5+8] / 13[5+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 15[7+8] / 13[5+8] / 18[10+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 15[7+8] / 14[6+8]
Victor VTR-9B (Mordel Campaign), rolled 15[7+8] / 16[8+8]
Union (2708) (Mordel Campaign), rolled 16[8+8] / 14[6+8]
Valkyrie VLK-QA (Mordel Campaign), rolled 16[8+8] / 18[10+8]
Wasp WSP-1A (Mordel Campaign), rolled 17[9+8] / 13[5+8]
Vulcan VL-2T (Mordel Campaign), rolled 19[11+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 20[12+8]

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 17895 BV remaining (97.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 3712 BV remaining (63.0% of 5833 initially) 0 BV fled
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Dec-2017 23:53; edited 5 times in total]
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 01-Oct-2017 20:41    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Union (2708) (Mordel Campaign) must make a control roll (clear hex in landing path).
Needs 7 [5 (Base piloting skill) + 2 (clear hex in landing path)], rolls 9 : landing successful.
        Hex 2509: terrain takes 24 damage.
        Hex 3008: terrain takes 20 damage.
        Hex 2513: terrain takes 12 damage.
        Hex 2211: terrain takes 12 damage.
Victor VTR-9B (Mordel Campaign) hit for 19 damage.
        Victor VTR-9B (Mordel Campaign) takes 5 damage to LA.
            10 Armor remaining.
        Victor VTR-9B (Mordel Campaign) takes 5 damage to CT.
            25 Armor remaining.
        Victor VTR-9B (Mordel Campaign) takes 5 damage to LL.
            15 Armor remaining.
        Victor VTR-9B (Mordel Campaign) takes 4 damage to RA.
            11 Armor remaining.
Vulcan VL-2T (Mordel Campaign) hit for 15 damage.
        Vulcan VL-2T (Mordel Campaign) takes 5 damage to LT.
            3 Armor remaining.
        Vulcan VL-2T (Mordel Campaign) takes 5 damage to LA (critical).
            1 Armor remaining.
            Critical hit on LA. Roll is 11; 2 locations.
            CRITICAL HIT on Lower Arm.
            CRITICAL HIT on Shoulder.

        Vulcan VL-2T (Mordel Campaign) takes 5 damage to RL.
            5 Armor remaining.
        Hex 2005: terrain takes 4 damage.
        Hex 2105: terrain takes 4 damage.

Wasp WSP-1A (Mordel Campaign) must make a piloting skill check while moving in hex 2526 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.

Turn 10 Opfor Movement
#NameStartActionEndMove Mod
1.Vedette #2 3550F2 Flank 8 4346F2 +3
2.Vedette #3 3649F2 Flank 8 4445F2 +3
3.Scorpion LT 3230F1 Destroyed 3230F1 -
4.Manticore HT 3824F3 Cruise 3 4126F4 +1
5.Bulldog MT 3624F3 Flank 3 3926F4 +1
6.Prowler #2 3824F2 Cruise 3 4026F4 +1
7.Laser Carrier 2733F4 Destroyed 2733F4 -
8.Prowler #1 2441F3 Destroyed 2441F3 -
9.Foot Platoon Rifle 2436 Fleeing 1 2336 +0
10.Mechbuster SRM 1414F5A5 Safe 3 4634F2A5 +3
11.Mechbuster Standard 1316F5A4 Safe 3 4535F2A4 +3

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Dec-2017 23:53; edited 8 times in total]
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 05-Oct-2017 23:24    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor)
    AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 5 : misses


Weapons fire for Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor)
    LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 8 : 12 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LT.
            4 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RA.
            2 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 2 damage to LA.
            10 Armor remaining.

    SRM 4 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 9 : misses

    SRM 4 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 12 : 2 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 2 damage to CT.
            11 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 2 damage to RT.
            11 Armor remaining.


Weapons fire for Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor)
    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 7 : misses

    LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 7 : misses

    SRM 2 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses


Weapons fire for Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor)
    PPC at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 6 : misses

    LRM 10 at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 9 : misses

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 9 : misses


Weapons fire for Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor)
    AC/5 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 6 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 7, rolls 7 : 6 missile(s) hit.

        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
            37 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 1 damage to FR.
            36 Armor remaining.

    SRM 6 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
        Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 5 damage to RS.
            10 Armor remaining.


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    AC/5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 7, rolls 6 : misses

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 11 : hits (using Right Side table) RR
        Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 5 damage to RR.
            12 Armor remaining.

    LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 8, rolls 3 : misses

    SRM 2 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 10 : 1 missile(s) hit (using Right Side table).

        Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 2 damage to RS (critical).
            8 Armor remaining.
            Critical hit on RS. Roll is 4; no effect.


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Right Side table) RS
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 8 damage to RS.
            7 Armor remaining.

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits (using Right Side table) FR
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
            31 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : hits (using Right Side table) TU
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to TU.
            32 Armor remaining.

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Right Side table) RR
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RR.
            16 Armor remaining.

    LRM 5 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 3 missile(s) hit (using Right Side table).

        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to RR.
            13 Armor remaining.


Weapons fire for Union (2708) (Mordel Campaign)
    PPC at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 11 : hits (using Right Side table) RS (critical)
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 9 damage to RS (critical).
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RS. Roll is 9; Engine destroyed. Immobile.
            Critical hit on RS. Roll is 2; no effect.

    AC/5 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 12 : hits (using Right Side table) RS
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to RS.
             1 Internal Structure remaining.
            Critical hit on RS. Roll is 6; Crew stunned for 1 turns.

    AC/5 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses

    LRM 20 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 9 : 6 missile(s) hit (using Right Side table) (w/ -2 malus).

        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
             SECTION DESTROYED.
*** Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) DESTROYED by damage! ***

            Chance for motive system damage. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.

            Critical hit on RS. Roll is 8; Crew stunned for 2 turns.

        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 1 damage to FR.
            30 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


    LRM 20 at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 3 : misses

    Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 6 : misses

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 2 : misses

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Right Side table) TU
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to TU.
            29 Armor remaining.

    Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 8 : misses

    Large Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Right Side table) TU
        Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to TU.
            26 Armor remaining.

    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor); needs 10, rolls 8 : misses

    Medium Laser at Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Medium Laser at Manticore Heavy Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 10-Oct-2017 00:11; edited 1 time in total]
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Vagabond
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PostPosted: 10-Oct-2017 00:08    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 66 heat, sinks 66 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 10 heat, sinks 12 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 26 heat, sinks 22 heat and is now at 5 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 8 heat, sinks 10 heat and is now at 4 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5534
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PostPosted: 10-Oct-2017 00:10    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Initiative Phase for Round #11
-------------------

The turn order for movement is:
MechBuster (Standard) (Mordel Campaign - OpFor), rolled 3[2+1]
Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor), rolled 6[5+1] / 6[5+1]
Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor), rolled 6[5+1] / 9[8+1]
Foot Platoon (Rifle) (Mordel Campaign - OpFor), rolled 6[5+1] / 12[11+1]
Vedette Medium Tank (Standard) #3 (Mordel Campaign - OpFor), rolled 8[7+1]
MechBuster (SRM) (Mordel Campaign - OpFor), rolled 9[8+1]
Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor), rolled 10[9+1]

Valkyrie VLK-QA (Mordel Campaign), rolled 11[3+8] / 17[9+8]
Phoenix Hawk PXH-1 (Mordel Campaign), rolled 12[4+8]
Shadow Hawk SHD-2H (Mordel Campaign), rolled 13[5+8]
Wyvern WVE-6N (Mordel Campaign), rolled 14[6+8]
Wasp WSP-1A (Mordel Campaign), rolled 15[7+8] / 12[4+8]
Firestarter FS9-H (Mordel Campaign), rolled 15[7+8] / 16[8+8]
Vulcan VL-2T (Mordel Campaign), rolled 16[8+8] / 14[6+8]
Union (2708) (Mordel Campaign), rolled 17[9+8] / 15[7+8]
Victor VTR-9B (Mordel Campaign), rolled 19[11+8] / 13[5+8]
Grasshopper GHR-5H (Mordel Campaign), rolled 19[11+8] / 17[9+8]

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 16412 BV remaining (89.0% of 18322 initially) 0 BV fled
Mordel Campaign - OpFor: 2856 BV remaining (48.0% of 5833 initially) 0 BV fled
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Dec-2017 23:53; edited 4 times in total]
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Vagabond
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PostPosted: 10-Oct-2017 00:11    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

MechBuster (SRM) attempted a maneuver and failed resulting in it flying off the map. Return in 3 turns.

Note: Rather than hold up the game further, I moved those who were off-loading this turn but didn't send a move. Given I honestly had no idea if they could move, I had never expected their moves.

Turn 11 Opfor Movement
#NameStartActionEndMove Mod
1.Vedette #2 4346F2 Evade 5 4848F3 +2
2.Vedette #3 4445F2 Evade 5 4848F3 +3
3.Scorpion LT 3230F1 Destroyed 3230F1 -
4.Manticore HT 4126F4 Destroyed 4126F4 -
5.Bulldog MT 3926F4 Evade 4 4324F2 +1
6.Prowler #2 4026F4 Evade 4 4424F2 +2
7.Laser Carrier 2733F4 Destroyed 2733F4 -
8.Prowler #1 2441F3 Destroyed 2441F3 -
9.Foot Platoon Rifle 2336 Fleeing 1 2235 +0
10.Mechbuster SRM 4634F2A5 Fly Off Map 3t - -
11.Mechbuster Standard 4535F2A4 Safe 3 1913F5A4 +3

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Dec-2017 23:53; edited 4 times in total]
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Vagabond
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PostPosted: 15-Oct-2017 14:21    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for MechBuster (Standard) (Mordel Campaign - OpFor)
    AC/20 at Union (2708) (Mordel Campaign); needs 3, rolls 10 : 1 shot(s) hit (using Right Side table).

        Union (2708) (Mordel Campaign) takes 20 damage to AFT.
            80 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Vedette Medium Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 4 : misses


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    Large Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 14, rolls 8 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    AC/5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 8, rolls 5 : misses

    LRM 5 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 8, rolls 8 : 3 missile(s) hit (using Rear table).

        Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor) takes 3 damage to RS.
            5 Armor remaining.

    SRM 2 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 7, rolls 8 : hits (using Rear table) RR
        Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 8 damage to RR.
            10 Armor remaining.

    Small Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 11, rolls 4 : misses

    SRM 6 at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 7, rolls 12 : 3 missile(s) hit (using Rear table).

        Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 2 damage to TU.
            21 Armor remaining.

        Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 2 damage to RR.
            8 Armor remaining.

        Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 2 damage to RR.
            6 Armor remaining.


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses

    SRM 2 at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 2 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 4 : misses


Weapons fire for Union (2708) (Mordel Campaign)
    PPC at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses

    AC/5 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses

    AC/5 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 5 : misses

    LRM 20 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    LRM 20 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 11 : hits.

        MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to NOS.
            7 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Landing Gear Damaged!

        MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to LWG.
            5 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.

        MechBuster (Standard) (Mordel Campaign - OpFor) takes 2 damage to NOS.
            5 Armor remaining.

    Medium Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 3 : misses

    Medium Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 7 : misses

    PPC at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses

    AC/5 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses

    AC/5 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 12 : hits RWG
        MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to RWG.
            5 Armor remaining.
            Possible critical hit (12 to hit); needs 8, rolls 8 : No functioning weapons in location.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : No functioning weapons in location.

    LRM 20 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 11 : hits.

        MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to LWG.
            0 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.

        MechBuster (Standard) (Mordel Campaign - OpFor) takes 5 damage to NOS.
            0 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Avionics System Hit!

        MechBuster (Standard) (Mordel Campaign - OpFor) takes 2 damage to LWG.
1 damage transfers to the SI. 4 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Heat Sink destroyed!
            Possible critical hit (SI damaged); needs 8, rolls 4 : no effect.

    LRM 20 at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 5 : misses

    Large Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 10, rolls 5 : misses

    Medium Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 5 : misses

    Medium Laser at MechBuster (Standard) (Mordel Campaign - OpFor); needs 12, rolls 5 : misses

    Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 10 : misses

    Medium Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses

    Large Laser at Bulldog Medium Tank (LRM) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses


Weapons fire for Banshee BNC-3E (Mordel Campaign)
    AC/5 at Hex 2325 of Fuel Tank #333513359 (Collapse); needs 5, rolls 8 : hits.

        Light Standard Fuel Tank #333513359 absorbs 5 points of damage.


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 6, rolls 4 : misses

    Medium Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 6, rolls 5 : misses

    Medium Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Left Side table) LS
        Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 5 damage to LS.
            18 Armor remaining.

    Medium Laser at Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor); needs 6, rolls 8 : hits (using Left Side table) LS
        Prowler Multi-Terrain Vehicle (Succession Wars) #2 (Mordel Campaign - OpFor) takes 5 damage to LS.
            13 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 19-Oct-2017 23:16; edited 1 time in total]
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Vagabond
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PostPosted: 19-Oct-2017 23:04    Post subject: Operation Palamino - Airbase Assault Reply to topic Reply with quote

Heat Phase
-------------------
Union (2708) (Mordel Campaign) gains 90 heat, sinks 90 heat and is now at 0 heat.
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 11 heat, sinks 11 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 15 heat, sinks 12 heat and is now at 3 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 19 heat, sinks 22 heat and is now at 2 heat.
Wasp WSP-1A (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 1 heat.
Firestarter FS9-H (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 12 heat, sinks 10 heat and is now at 6 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.

Control Rolls
-------------------

MechBuster (Standard) (Mordel Campaign - OpFor) must make 2 control roll(s) (avionics hit; damage threshold exceeded).
The base target is 7 [5 (Base piloting skill) + 1 (Avionics Damage) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (avionics hit) + 0 (damage threshold exceeded)].
    Roll #1, (avionics hit); needs 7, rolls 4 : out of control
*MechBuster (Standard) (Mordel Campaign - OpFor) loses 2 elevation*    
Roll #2, (damage threshold exceeded); needs 7, rolls 7 : already out of control.

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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