Mordel's Bar & Grill
Site Update [2.15.0]
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
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PostPosted: 12-Nov-2015 22:39    Post subject: Site Update [2.15.0] Reply to topic Reply with quote

This major release adds a large amount of new equipment options, fixes several recently uncovered bugs, and adds a design option previously not available. The below lists these changes in more detail:

Defects
  • Corrected the BV for all 'Mech Mortars, thus correcting the BV for all units equipped with them.
  • Fixed an issue on the Era/Year restrictions when designing Omni units. It was incorrectly limiting them based on the variant being loaded instead of the BASE configuration.
  • Fixed an issue where Targeting Computer would sometimes appear twice in the needs distribution list.
  • Fixed an issue on the unit PDF files where the Roll Again slots would sometimes have an asterisk next to them, indicating it was mixed technology.
  • Corrected the issue where Ground-Mobile HPGs could not be mounted on OmniMech non-BASE variants.
  • Corrected the weight and space requirements for heat sinks on units equipped with Fission, Fuel Cell, or Internal Combustion engines.
  • Fixed an issue where the cost of Clan CASE was not being properly calculated for units where explosive equipment was split over multiple locations.
  • Fixed an issue on the readout distribution screen where equipment that is splittable across locations incorrectly had a grouping image next to it even though it was a single slot in the location.
Design Changes
  • Changed the way equipment in the critical slots was placed such that when the font size needed to be reduced due to length, it would reposition so it was more closely centered in the corresponding critical slot.
  • Changed the BV calculations for the Chameleon LPS and Null-Signature System to correspond with current errata. Any unit equipped with either of these will have their BVs automatically recalculated.
Enhancements
  • Added the ability to create units with the Primitive technology base. This includes the ability to create RetroTech designs as well as Mixed tech designs incorporating various pieces of primitive technology.
  • The following new weapons and equipment (in no particular order) have been added and are now available for use. The source the equipment can be found is available in parenthesis:
    • Head, Quad, and Shoulder Turrets (Tactical Operations)
    • Ultra AC/5 (Prototype) (Starterbook: Sword and Dragon)
    • Endo Steel (Prototype) (Starterbook: Sword and Dragon)
    • Ultra AC/2 (Prototype), Ultra AC/10 (Prototype), and the Ultra AC/20 (Prototype) (Historical: Operation Klondike)
    • Rocket Launcher 10 (Prototype), Rocket Launcher 15 (Prototype), and the Rocket Launcher 20 (Prototype) (Historical: Operation Klondike)
    • Small Pulse Laser (Prototype), Large Pulse Laser (Prototype) (Historical: Reunification War)
    • Heat-Dissipating, Impact-Resistant, and Ballistic-Reinforced armors (Field Manual: 3145)
    • Small, Medium, and Large Re-engineered Laser (Field Manual: 3145)
    • HarJel II, HarJel III (Field Manual: 3145)
    • Ladder (TechManual)
    • Void-Signature System (Tactical Operation)
    • Light, Medium, and Heavy Bridgelayers (TechManual)
    • Heavy-Duty Pile Driver (TechManual)
    • Nail and Rivet Guns (TechManual)
    • AC/10 (Prototype), AC/20 (Prototype) (Interstellar Operations)
    • PPC (Prototype) (Interstellar Operations)
    • Jump Jet (Prototype) (Interstellar Operations)

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