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AMB-1D Amiboshi
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5602
Location: United States
PostPosted: 06-May-2002 03:13    Post subject: AMB-1D Amiboshi Reply to topic Reply with quote

AMB-1D Amiboshi

Chassis: Earthwerk Trooper II Endo Steel
Power Plant: Strand 255
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
   Jump Capacity: none
Armor: 3/Star Slab with CASE
Armament:
   1 Imperator Code Red LB 10-X AC
   1 Grizzard Model 200 Gauss Rifle
   1 Imperator Automatic Weaponry Ultra AC/5
   4 Magna Medium Lasers
Manufacturer: Coventry/Earthwerks Combine
   Primary Factory: Coventry
Communications System: Datcom 18
Targeting and Tracking System: Cat's Eyes 5

Overview:
       Designed as a long endurence firer suppression mech. the amiboshi 
   serves well in this class. orignially thought of and designed by a 
   some what excentric engineer. the design lay in filing for over three 
   decades.

Capabilities:
       thou slow, the amiboshi is very capable of reaching out and 
   touching someone. well armored for its weight class, and equiped with 
   some of the newest equipment, the amiboshi is a true work of art. for 
   one of its main stay idea's was the use of an low profile angled 
   plated hull. capable of deflect even the most powerfull weapons.

   in addition to this is the weapons package. the primary weapon 
   is a guass rifle, mounted in the elongated right arm. there are two 
   tons of ammo suppling this fersume weapon, loaded in electro/gravity 
   feeding clips above the weapons loading breach. this weapon can kill 
   most light units with fersome accuracy, and extreme range

   the secondary weapons consist of two rapid fire auto-cannons. 
   one is a new brand lbx cannon, capable of extended firer, because of 
   the weapons supple ammunition supplie. this weapon is designed for 
   use to first destroy the armor of other units, then to pepper them 
   with sub-munitions in a hope to destroy the vunerable internal 
   componets.
       backing up the lbx, is an ultra version fifty milimeter cannon, 
   able to fire at twice the rate of a standard version. this weapon is 
   used to deter lightly armored vehicles and troops. as its shells can 
   quickly render any light armor unit, to pieces in seconds. thou this 
   weapon has been plagued with loading breach jams and malfunctions, 
   the amiboshi designers have made these componets easily reached and 
   replacable for field crews.
       finishing up the package are four lasers, three mounted for, and 
   one aft. these serve as close range support weapons. able to keep 
   units below fifty tons at bay, if they close inside the cannons, or 
   if there is an unlikly chance that the cannons run empty. the rear 
   mounted adds to the coverage that this unit already has

   its yet to be seen its performance, but it shows greater 
   promise then several of the updated riflemen.


AMB-1D Amiboshi

Technology Base: - Inner Sphere - Level 2
Equipment                                                Mass
Internal Structure: - EndoSteel                          4.5
Engine:                255                                13
    Walking MP:         3
    Running MP:         5 
    Jumping MP:         0 
Heat Sinks:            10(20) - Double                     0
Gyro:                                                      3
Cockpit:                                                   3
Armor Factor:          232                              14.5

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           27               37
Center Torso(rear)                      12
R/L Torso              18               25
R/L Torso(rear)                          7
R/L Arm                14               28
R/L Leg                18               27

Weapons and Ammo                     Location   Critical  Tonnage
Medium Laser                            CT          1        1
Medium Laser                            CT[r]       1        1
Ultra AC/5                              LA          5        9
Ultra AC/5 Ammo (40)                    LA          2        2
Medium Laser                            LL          1        1
LB 10-X AC                              LT          6       11
LB 10-X AC Ammo - Cluster (10)          LT          1        1
LB 10-X AC Ammo - Slug (20)             LT          2        2
Gauss Rifle                             RA          7       15
Gauss Rifle Ammo (16)                   RA          2        2
Medium Laser                            RL          1        1



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one must cultivated the mind and body. yes and one must always cultivate the mind.
vagabond- the one armed mechwarrior


[ This Message was edited by: Vagabond on 2002-05-06 03:16 ]
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Jade_Dragon
8th Sword of Light
Sho-sho
Sho-sho


Joined: 05-Feb-2002 00:00
Posts: 1321
Location: United States
PostPosted: 07-May-2002 20:08    Post subject: AMB-1D Amiboshi Reply to topic Reply with quote

How about some CASE? The Left Torso definatly needs it, and it would not hurt the right either.

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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5602
Location: United States
PostPosted: 07-May-2002 23:00    Post subject: AMB-1D Amiboshi Reply to topic Reply with quote

knew i'd forgotten something. both torso's are CASE'd.
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MEX
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 21-Mar-2002 00:00
Posts: 440
Location: Austria
PostPosted: 25-Jun-2002 01:02    Post subject: AMB-1D Amiboshi Reply to topic Reply with quote

Quote:
On 2002-05-07 23:00, Vagabond wrote:
knew i'd forgotten something. both torso's are CASE'd.



Why do you put CASE in the RT when there is no ammunition in it ?
You should use the saved weight to put a small laser in the head ( to raise your chances when you have to roll head criticals ).
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Talen
Capellan Confederation
Sang-shao
Sang-shao


Joined: 05-Feb-2002 00:00
Posts: 1269
Location: United States
PostPosted: 25-Jun-2002 02:38    Post subject: AMB-1D Amiboshi Reply to topic Reply with quote

When a gauss goes out, it goes out BIG. The damage is enough to erase the right arm and right torso, thus hitting the CT and the valuables inside. it is a thoughtful approach, I do that with most of my designs with Gauss rifles in the arms.

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