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UrbanMech UM-R60EZ
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 1855

PostPosted: 01-Jul-2020 20:59    Post subject: UrbanMech UM-R60EZ Reply to topic Reply with quote

TRO: UrbanMech UM-R60EZ
                 BattleMech Technical Readout

Name/Model:         UrbanMech UM-R60EZ
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,519,700 C-Bills
Battle Value:       595

Chassis:              Standard
Power Plant:          60 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    1 Large Laser
    2 Medium Lasers
    1 SRM 4
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Variants:
    This variant of the ubiquitous UrbanMech came about when the forces on one  Capellan world
    found they had no replacement autocannons for their unit?s damaged UrbanMech. Reviewing
    their stores list, they cobbled together what weapons they had, replacing the auto cannon
    with a heavy laser, a pair of medium lasers and a four pack SRM launcher. The remaining
    tonnage was devoted to a pair of machine guns to help with anti-infantry duty along with a
    half ton of ammunition for them, and a pair of extra heat sinks to try and help control the
    ?Mech?s increased heat burden.
    
    A weapons engineer managed to add some additional computers to help manage the weapons a
    little more effectively (quirk: combat computer), and the heavy laser included some extra
    insulation to help mitigate its heat when fired (quirk: improved cooling jacket), but these
    improvements did cause problems after that engineer was killed in a raid, and it became
    difficult to find replacement components for these systems (quirk: non-standard parts). They
    also made piloting the ?Mech and making repairs to it more complex because of the extra room
    they took in the cockpit (quirks: cramped cockpit, difficult to repair). Given these issues,
    and the relative worth of these ?Mechs, it is unlikely any further units will be converted
    to UM-R60EZ model in the near future.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               8       
    R/L Torso:                          7              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Machine Gun (Ammo 100)                                    RT                1          0.50             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Large Laser                                               RA                2          5.00             
Machine Gun                                               RA                1          0.50             
Machine Gun                                               LA                1          0.50             
2 Medium Lasers                                           LA                2          2.00             
SRM 4                                                     LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 1
Armor (A): 3,  Structure (S): 3
Specials: 
		
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