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The Grand Poobah
Clan Blood Spirit
Star Captain
Star Captain


Joined: 06-May-2020 09:40
Posts: 262
Location: United States
PostPosted: 23-May-2020 21:32    Post subject: Untitled Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Untitled
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Age of War / 2570
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,049,840 C-Bills
Battle Value:       725

Chassis:              Standard
Power Plant:          150 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Medium Lasers
    1 Autocannon/2
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Hathor - named after the Egyptian ox goddess - represents the Taurian answer to the SLDF
    problem. Indications of a hardliner approach to the Periphery began reaching the Taurian
    Concordat as soon as the 2570s. Directive 21 issued by the First Lord against the Outworlds
    Alliance was an especially rude wake up call. Fearing the Concordat would be next, the
    Taurian Defense Force began war gaming invasion scenarios. The results of that were not
    encouraging; the TDF was simply too small to stand off against the significantly larger SLDF
    in a conventional engagement. Thus seeking an unconventional equalizer, the TDF began
    specifying new designs, from which the Hathor was born.

Capabilities:
    The Hathor was designed for two goals. First, a mass producible harasser unit, acting as a
    low cost force multiplier for heavier TDF formations. Secondly, the design needed to counter
    the SLDF's Stingers and Wasps. An AC2 mounted in the right arm provides the long range
    stand-off capability, which keeps the mech out of heavier opponent's reach. A trio of Medium
    Lasers - two in the left arm, one in the torso - ensures the Hathor outguns most SLDF light
    units at close range. This heavy armament does come at a cost, in the form of a 150-rated
    Fusion Engine and lacking Jump Jets. While the Hathor can usually keep out of range of
    heavier combatants, the relatively low top speed does mean the Hathor can be forced into an
    engagement by a determined opponent.
    
    Hathors were often attached to dedicated fire support companies, where their autocannons can
    supplement other long range fire, while using their Medium Laser batteries to discourage
    spoiling counterattacks. Alternatively, they were assigned as part of mixed composition
    cavalry missions, where a lance of Hathors are split into pairs, with each pair assigned to
    providing cover for one of the other two lances. Oftentimes one of each pair would be
    assigned to antiaircraft duty, loading their AC2 magazine with flak ammunition. The Hathor
    would go on to serve with distinction during the Reunification Wars, but with the
    Concordat's capitulation at the end and the surrender of the worlds with its manufacturing,
    the mech was consigned to the history books.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               3       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
Autocannon/2 (Ammo 45)                                    RT                1          1.00             
Autocannon/2                                              RA                1          6.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: 
		
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