Mordel's Bar & Grill
MAN No. 11 Prime Mover
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 02-Sep-2019 14:39    Post subject: MAN No. 11 Prime Mover Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    MAN No. 11
Tech:          Inner Sphere / 3062
Config:        Wheeled Vehicle
Rules:         Level 3, Standard design

Mass:          20 tons
Power Plant:   200 Nissan Fusion
Cruise Speed:  108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type:    Reactive
Armament:     
  1 Cargo Lift Hoist
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    MAN No. 11
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  10 pts Standard               0      2.00
Engine:        200 Fusion                    0      8.50
Shielding & Transmission Equipment:          0      4.25
    Cruise MP:  10
     Flank MP:  15
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.00
Crew: 2 Members                              0       .00
Dune Buggy Equipment:                        0       .00
Turret Equipment:                            0       .30
Armor Factor:   15 pts Reactive              2       .94

                          Internal    Armor
                          Structure   Value
   Front:                     2          4
   Left / Right Sides:        2        3/3
   Rear:                      2          3
   Turret:                    2          2

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Cargo Lift Hoist       Turret   0          1      3.00
1 Trailer Hitch          Rear                1       .00
--------------------------------------------------------
TOTALS:                           0          4     19.99
Items & Tons Left:                           5       .01

Calculated Factors:
Total Cost:        418,403 C-Bills
Battle Value 2:    85 (old BV = 21)
Cost per BV:       4,922.39
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 10W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1

You can have armor, so you could load or unload under fire, or you can have the hoist to reduce the time you're not in motion. Shakng

The real shtick is how blindingly fast you are while deadheading: You only move 5/8 if you have five or-so tons of cargo on your back, which is par for cargo trucks, IIRC.

What's unknown is the doctrine for external cargo: Just blow the straps, dump'n run, at the first sign of harsh language? Even if you have some kind'a escort?

"Preserving your Equipment vs. The Mission" isn't just an AeroJock debate …
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