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Marauder III MAD-8H
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 30-Jun-2019 12:41    Post subject: Marauder III MAD-8H Reply to topic Reply with quote

TRO: Marauder III MAD-8H
                 BattleMech Technical Readout

Name/Model:         Marauder III MAD-8H
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Republic / 3105
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         13,232,000 C-Bills
Battle Value:       2,926

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous
Armament:             
    3 Large Pulse Lasers (C)
    20 Rocket Launcher 10s
    2 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    A truly fearsome design, the Marauder III was constructed to upgrade the ageing Marauder II
    chassis with the very best technology of the 32nd Century. So successful was the design in
    this aim that it (re)gained the awe-factor that the Marauder II held during the first half
    of the 31st Century.

Capabilities:
    The Marauder III uses a Clan XL Engine to free up weight for the design, while a Compact
    Gyroscope saves space. The three jump jets were carried over from the Marauder II to allow
    the design to gain all the benefits of a jump-capable Assault 'Mech, while 23 Clan Double
    Heat Sinks successfully keep the high heat output of the 'Mech's extensive array of energy
    weapons under control.
    The Marauder III is designed to be a tip-of-the-spear 'Mech, with high firepower at all
    ranges. To aid in the accomplishment of this role, the chassis mounts 19 tons of standard
    armour, providing incredible protection and allowing the Marauder III to stay on the front
    lines for extended periods of time. If a stray shot finds its way to the Marauder's head,
    the mechwarrior may find themselves glad of the inclusion of an armoured cockpit.
    As the 'Mech begins to close with the enemy, three Clan-Spec ER PPCs can vaporise almost as
    many tons of armour, from well over 600m away - beyond the range of even LRMs. Once the
    Marauder III reaches the enemy lines, it carries the necessary firepower to enter into a
    brawling situation where it may find itself fighting (and coming out victorious) against
    multiple enemy units at once. This is achieved through two Clan-Spec Improved Heavy Medium
    Lasers and four Clan-Spec Medium Pulse Lasers, that produce greater damage than all three ER
    PPCs combined for two-thirds of their heat output. This allows one of the ER PPCs to be
    fired on top of the Medium Lasers for an incredible amount of close-up firepower. Finally, a
    Clan-Spec Targeting Computer makes all the Marauder's weapons deadly accurate.
    In a dire situation, the Marauder can Alpha Strike (relatively) safely, given it carries no
    ammunition that would otherwise explode.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                        Compact                   4.50                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  305                    16.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave (Armored)                                        H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
2 Rocket Launcher 10s                                     CT                2          1.00             
Jump Jet                                                  RT                1          2.00             
Large Pulse Laser (C)                                     RT                2          6.00             
7 Rocket Launcher 10s                                     RT                7          3.50             
Jump Jet                                                  LT                1          2.00             
7 Rocket Launcher 10s                                     LT                7          3.50             
Targeting Computer (C)                                    LT                4          4.00             
Flamer (C)                                                RA                1          0.50             
Large Pulse Laser (C)                                     RA                2          6.00             
Flamer (C)                                                LA                1          0.50             
Large Pulse Laser (C)                                     LA                2          6.00             
2 Rocket Launcher 10s                                     RL                2          1.00             
2 Rocket Launcher 10s                                     LL                2          1.00             
		

_________________
Times change.
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 17-Jul-2019 13:43    Post subject: Marauder III MAD-8H Reply to topic Reply with quote

TRO: Marauder III MAD-8H
                 BattleMech Technical Readout

Name/Model:         Marauder III MAD-8H
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Republic / 3105
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         13,232,000 C-Bills
Battle Value:       2,926

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous
Armament:             
    3 Large Pulse Lasers (C)
    20 Rocket Launcher 10s
    2 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    A truly fearsome design, the Marauder III was constructed to upgrade the ageing Marauder II
    chassis with the very best technology of the 32nd Century. So successful was the design in
    this aim that it (re)gained the awe-factor that the Marauder II held during the first half
    of the 31st Century.

Capabilities:
    The Marauder III uses a Clan XL Engine to free up weight for the design, while a Compact
    Gyroscope saves space. The three jump jets were carried over from the Marauder II to allow
    the design to gain all the benefits of a jump-capable Assault 'Mech, while 23 Clan Double
    Heat Sinks successfully keep the high heat output of the 'Mech's extensive array of energy
    weapons under control.
    The Marauder III is designed to be a tip-of-the-spear 'Mech, with high firepower at all
    ranges. To aid in the accomplishment of this role, the chassis mounts 19 tons of standard
    armour, providing incredible protection and allowing the Marauder III to stay on the front
    lines for extended periods of time. If a stray shot finds its way to the Marauder's head,
    the mechwarrior may find themselves glad of the inclusion of an armoured cockpit.
    As the 'Mech begins to close with the enemy, three Clan-Spec ER PPCs can vaporise almost as
    many tons of armour, from well over 600m away - beyond the range of even LRMs. Once the
    Marauder III reaches the enemy lines, it carries the necessary firepower to enter into a
    brawling situation where it may find itself fighting (and coming out victorious) against
    multiple enemy units at once. This is achieved through two Clan-Spec Improved Heavy Medium
    Lasers and four Clan-Spec Medium Pulse Lasers, that produce greater damage than all three ER
    PPCs combined for two-thirds of their heat output. This allows one of the ER PPCs to be
    fired on top of the Medium Lasers for an incredible amount of close-up firepower. Finally, a
    Clan-Spec Targeting Computer makes all the Marauder's weapons deadly accurate.
    In a dire situation, the Marauder can Alpha Strike (relatively) safely, given it carries no
    ammunition that would otherwise explode.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                        Compact                   4.50                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  305                    16.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave (Armored)                                        H                 1          1.00             
3 Jump Jets                                               CT                3          6.00             
Large Pulse Laser (C)                                     RT                2          6.00             
8 Rocket Launcher 10s                                     RT                8          4.00             
8 Rocket Launcher 10s                                     LT                8          4.00             
Targeting Computer (C)                                    LT                4          4.00             
Flamer (C)                                                RA                1          0.50             
Large Pulse Laser (C)                                     RA                2          6.00             
Flamer (C)                                                LA                1          0.50             
Large Pulse Laser (C)                                     LA                2          6.00             
2 Rocket Launcher 10s                                     RL                2          1.00             
2 Rocket Launcher 10s                                     LL                2          1.00             
		

_________________
Times change.
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