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Enforcer ENF-4SP
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CarcerKango
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PostPosted: 18-May-2019 11:44    Post subject: Enforcer ENF-4SP Reply to topic Reply with quote

TRO: Enforcer ENF-4SP
                 BattleMech Technical Readout

Name/Model:         Enforcer ENF-4SP
Designer:           CarcerKango
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,619,000 C-Bills
Battle Value:       1,098

Structure:            Standard
Power Plant:          200 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    1 Autocannon/5
    1 PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A longer-ranged variation on the standard ENF-4R Enforcer, with better armor.  However, it
    struggles at closer quarters due to the minimum range of its main weapons.

Capabilities:
    Mounting the same engine and jump jets as the original Enforcer, the ENF-4SP Enforcer swaps
    the Large Laser for a PPC and the AC/10 and associated ammunition for an AC/5 with one ton
    of ammo, giving it twice the ammo capacity of its predecessor.  The Small Laser is upgraded
    to a Medium Laser, and half a ton of armor and an extra heat sink over the original's 12
    round off the simple yet effective design.

Deployment:
    This version of the Enforcer is usually deployed for longer-ranged engagements where little
    cover is available, allowing it to make the most of its extra reach over the ENF-4R.  In
    cities, however, its lack of hand actuators and minimum range can prove a serious
    disadvantage in an environment where the original model thrives.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             20       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             15       
    R/L Leg:                           12             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20)                                    RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Autocannon/5                                              RA                4          8.00             
PPC                                                       LA                3          7.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             
		
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