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Operation Trotter - Battle in the Dust Bowl II
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Vagabond
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PostPosted: 19-Sep-2018 19:46    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #6
-------------------
Mordel Campaign rolls a 12[9+3].
Mordel Campaign - OpFor rolls a 14[11+3].

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14135 BV remaining (98.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 12[9+3](14[11+3]) / 10[7+3] (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 14[11+3] / 14[11+3].
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 19-Sep-2018 20:07    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase #6
-------------------

Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3018 to hex 2918 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.

Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2717 to hex 2617 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3119 to hex 3018 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 3 : fails.

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) sideslips 1 hexes
    Skids into hex 3118.
    Skid ends.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3018 to hex 2918 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2817 to hex 2718 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.

Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3119 to hex 3018 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
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Posts: 5534
Location: United States
PostPosted: 23-Sep-2018 17:59    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 11 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 9, rolls 5 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    AC/5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits FR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to FR.
            17 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


    LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 8 : 3 missile(s) hit.

        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 3 damage to FR.
            14 Armor remaining.


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    Large Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 10 : hits TU
        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 8 damage to TU.
            8 Armor remaining.

    LRM 15 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 5 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Flea FLE-4 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 10 : misses

    SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 12 : 3 missile(s) hit.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
            19 Armor remaining.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RL.
            24 Armor remaining.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
            35 Armor remaining.

    LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 11, rolls 7 : misses

    LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 11, rolls 10 : misses

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Left Side table) FR
        Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 10 damage to FR.
            14 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.


    AC/5 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 7, rolls 4 : misses

    LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 7, rolls 7 : 3 missile(s) hit (using Left Side table).

        BattleMaster BLR-1G (Mordel Campaign) takes 3 damage to RT.
            25 Armor remaining.

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 6 : misses

    SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 6 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses

    LRM 5 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 6 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 8 : 8 missile(s) hit (using Left Side table).

        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LL.
            21 Armor remaining.

        BattleMaster BLR-1G (Mordel Campaign) takes 3 damage to RT.
            22 Armor remaining.

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 5 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 7, rolls 6 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits FR
        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to FR.
            15 Armor remaining.

    SRM 6 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 11 : 4 missile(s) hit.

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to TU.
            6 Armor remaining.

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
            13 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.


        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
            11 Armor remaining.

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
            9 Armor remaining.


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 4 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 8 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 9 : 1 missile(s) hit (using Left Side table).

        BattleMaster BLR-1G (Mordel Campaign) takes 2 damage to LA.
            22 Armor remaining.


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 4 missile(s) hit (using Left Side table).

        Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) takes 4 damage to RR.
            8 Armor remaining.

    Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor)
    LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 3 : misses


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 10 : misses

    SRM 2 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 5 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 4 : misses

    Medium Laser at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Right Side table) RS
        Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
            1 Armor remaining.

    Machine Gun at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 5 : misses

    Machine Gun at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Right Side table) RS
        Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 2 damage to RS.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on RS. Roll is 6; Crew stunned for 1 turns.



Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2028 (Artillery); needs 10, rolls 7 : misses and scatters to hex 1727.
        Hex 1727: terrain takes 40 damage.
        Hex 1826: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2028 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2025.


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 4 : misses

    LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 7, rolls 3 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2028 (Artillery); needs 10, rolls 8 : misses and scatters to hex 2030.
Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) hit (using Left Side table) for 10 damage.
        Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to TU.
            1 Armor remaining.
        Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to TU (critical).
            Armor destroyed.
             SECTION DESTROYED.
*** Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) DESTROYED by damage! ***
            Critical hit on TU. Roll is 6; Stabilizer destroyed!
            Critical hit on TU. Roll is 5; no effect.

        Hex 2031: terrain takes 20 damage.
        Hex 1931: terrain takes 20 damage.
        Hex 1930: terrain takes 20 damage.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2028 (Artillery); needs 10, rolls 8 : misses and scatters to hex 1829.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LA.
            11 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
            11 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RL.
            11 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RL.
            6 Armor remaining.
        Hex 1930: terrain takes 20 damage.


Shadow Hawk SHD-2H (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 23-Sep-2018 18:07    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 20 heat, sinks 18 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 4 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 22 heat, sinks 22 heat and is now at 2 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 12 heat, sinks 10 heat and is now at 2 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 2 heat, sinks 3 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 23-Sep-2018 18:09    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #7
-------------------
Mordel Campaign rolls a 8[5+3].
Mordel Campaign - OpFor rolls a 10[7+3].

Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14013 BV remaining (98.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 8[5+3](11[8+3]) (Tactical Genius ability used).

Mordel Campaign - OpFor rolls a 10[7+3].
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 23-Sep-2018 18:19    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase #7
-------------------

Movement Phase
-------------------

Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2518 to hex 2519 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 8 : succeeds.


Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2917 to hex 2817 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.


Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2519 to hex 2520 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2519 to hex 2520 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 8 : succeeds.


Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2518 to hex 2519 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.




Map:
[/quote]
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5534
Location: United States
PostPosted: 02-Oct-2018 21:19    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor)
    Laser Rifle at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 7 : 3 missile(s) hit (using Rear table).

        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 3 damage to RR.
            12 Armor remaining.

    AC/5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) RR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to RR.
            7 Armor remaining.

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses

    SRM 2 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 11 : hits CT
        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
            13 Armor remaining.

    Machine Gun at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 4 : misses

    Machine Gun at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 11 : misses

Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits (using Left Side table) RR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 8 damage to RR.
            Armor destroyed.
             5 Internal Structure remaining.

            Critical hit on RR. Roll is 4; no effect.

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 9 : misses

    LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : 2 missile(s) hit (using Left Side table).

        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to LS.
            23 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.



Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 3 : misses

    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 11 : hits RA
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to RA.
            14 Armor remaining.

    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    Medium Laser at Harasser Missile Platform (LRM) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses

    AC/2 at Harasser Missile Platform (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 8 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
        Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
            15 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


    SRM 6 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2328.
        Hex 2328: terrain takes 40 damage.
        Hex 2427: terrain takes 20 damage.
        Hex 2329: terrain takes 20 damage.
        Hex 2228: terrain takes 20 damage.

Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Mongoose MON-67 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses

    AC/5 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2632.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2331 (Artillery); needs 12, rolls 6 : misses and scatters to hex 2337.
        Hex 2337: terrain takes 40 damage.
        Hex 2436: terrain takes 20 damage.
        Hex 2437: terrain takes 20 damage.
Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) hit (using Rear table) for 10 damage.
        Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) takes 5 damage to LS.
            Armor destroyed.
             SECTION DESTROYED.
*** Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) DESTROYED by damage! ***

            Chance for motive system damage. Roll is 12; (w/ +2 bonus)
             Major damage, vehicle immobile.
            Critical hit on LS. Roll is 6; Crew stunned for 1 turns.
        Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) takes 5 damage to RR.
            2 Armor remaining.

        Hex 2236: terrain takes 20 damage.


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    LRM 15 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 9 missile(s) hit (using Right Side table).

        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
            19 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.


        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 4 damage to RS.
            16 Armor remaining.

    Large Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 8 damage to RS.
            8 Armor remaining.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2632.


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses

    Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits LA
        Mongoose MON-67 (Mordel Campaign - OpFor) takes 8 damage to LA.
            0 Armor remaining.

    SRM 6 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    LRM 5 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 11 : 3 missile(s) hit (using Rear table).

        Wasp WSP-1A (Mordel Campaign) takes 3 damage to CTR.
            Armor destroyed.
             5 Internal Structure remaining.

            Critical hit on CT. Roll is 6; no effect.

    LRM 5 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 8 : misses

    SRM 6 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 8 : misses

    SRM 2 at Victor VTR-9B (Mordel Campaign); needs 12, rolls 7 : misses


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 9 : misses

    SRM 2 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 10 : 2 inferno missile(s) hit (using Left Side table).

            Critical hit on LS. Roll is (7-2) = 5; no effect.
            Critical hit on TU. Roll is (8-2) = 6; Stabilizer destroyed!



Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 7 : 1 missile(s) hit (using Left Side table).

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to LA.
            17 Armor remaining.

    Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 6 : misses

    Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 8 : hits (using Left Side table) RA
        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
            12 Armor remaining.

    Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 8 : hits (using Left Side table) RA
        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
            10 Armor remaining.

    SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 3 : misses

    LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 6 : misses

    LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 6 : misses

    LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 10 : 4 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 4 damage to LL.
            16 Armor remaining.


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor); needs 12, rolls 8 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 6 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 7 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 7 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 12 : 2 missile(s) hit (using Rear table).

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to RA.
            0 Armor remaining.

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to RA.
             1 Internal Structure remaining.
            Critical hit on RA. Roll is 7; no effect.


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 5 : misses

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 9 : 1 missile(s) hit (using Left Side table).

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
            33 Armor remaining.

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses


Weapons fire for Harasser Missile Platform (LRM) (Mordel Campaign - OpFor)
    LRM 10 at Wasp WSP-1A (Mordel Campaign); needs 10, rolls 7 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
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PostPosted: 02-Oct-2018 21:30    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 18 heat, sinks 18 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 17 heat, sinks 12 heat and is now at 9 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 4 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 3 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 3 heat, sinks 3 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5534
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PostPosted: 02-Oct-2018 21:32    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #8
-------------------
Mordel Campaign rolls a 10[7+3].
Mordel Campaign - OpFor rolls a 7[4+3].

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 13899 BV remaining (97.0% of 14295 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 14-Oct-2018 11:50; edited 1 time in total]
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Vagabond
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Posts: 5534
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PostPosted: 14-Oct-2018 11:45    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase
-------------------

Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor) flees the battlefield.

Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor) flees the battlefield.

Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor) flees the battlefield.



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
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PostPosted: 21-Oct-2018 15:06    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor)
    Laser Rifle at Phoenix Hawk PXH-1 (Mordel Campaign); needs 7, rolls 9 : 2 troopers hit (using Left Side table), causing 1 damage.
        Phoenix Hawk PXH-1 (Mordel Campaign) takes 1 damage to LT.
            12 Armor remaining.


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 3 : misses

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Right Side table) FR
        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
            14 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses

    LRM 5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) TU
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 8 damage to TU.
            22 Armor remaining.

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 3 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) RR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to RR.
             SECTION DESTROYED.
*** Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) DESTROYED by damage! ***
            Critical hit on RR. Roll is 12; Fuel Tank Hit (Vehicle Explodes).


    Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 2 : misses

    Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 4 : misses


Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 6 : misses

    Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 2 : misses

    Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 8 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    LRM 5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 7, rolls 7 : 3 missile(s) hit (using Right Side table).

        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to RS.
            5 Armor remaining.

    AC/5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Right Side table) RS
        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
            0 Armor remaining.

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 6 : misses

    SRM 2 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 6 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Vulcan VL-2T (Mordel Campaign); needs 7, rolls 10 : hits (using Rear table) RA
        Vulcan VL-2T (Mordel Campaign) takes 8 damage to RA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on Upper Arm.


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 12, rolls 2 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 4 : misses

    Sniper at Hex: 2030 (Artillery); needs 15, rolls 11 : misses and scatters to hex 1632.


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 6 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 6 : misses

    LRM 5 at Firestarter FS9-H (Mordel Campaign); needs 12, rolls 8 : misses

    LRM 5 at Firestarter FS9-H (Mordel Campaign); needs 12, rolls 4 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 7 : hits (using Right Side table) TU
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to TU.
            17 Armor remaining.

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

    Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 8 : hits (using Right Side table) FR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to FR.
            12 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.

    Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

    Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 9 : hits (using Right Side table) RR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to RR.

    Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

    Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 12 : hits (using Right Side table) RS
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to RS.
            23 Armor remaining.


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    SRM 2 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 8 : misses

    SRM 6 at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 6 : misses

    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 6 : misses

    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 7 : misses

    LRM 5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 3 : misses


Weapons fire for Victor VTR-9B (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 8 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 2 : misses

    SRM 4 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 5 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 8 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    Medium Laser at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 2 : misses

    AC/2 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 8, rolls 11 : hits (using Left Side table) LS
        Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 2 damage to LS.
            18 Armor remaining.


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Vulcan VL-2T (Mordel Campaign); needs 8, rolls 10 : 6 missile(s) hit.

        Vulcan VL-2T (Mordel Campaign) takes 5 damage to RL.
            5 Armor remaining.

        Vulcan VL-2T (Mordel Campaign) takes 1 damage to CT.
            9 Armor remaining.

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 6 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 7 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 8 : misses


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    LRM 15 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 2 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses

    Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
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Posts: 5534
Location: United States
PostPosted: 21-Oct-2018 15:12    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 11 heat, sinks 13 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 10 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 6 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 17 heat, sinks 10 heat and is now at 10 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 16 heat, sinks 10 heat and is now at 6 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 2 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
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Posts: 5534
Location: United States
PostPosted: 21-Oct-2018 15:14    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #9
-------------------
Mordel Campaign rolls a 10[7+3].
Mordel Campaign - OpFor rolls a 8[5+3].

Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 13844 BV remaining (96.0% of 14295 initially) 0 BV fled
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
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PostPosted: 21-Oct-2018 15:22    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase
-------------------

Flea FLE-4 (Mordel Campaign - OpFor) flees the battlefield.



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
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PostPosted: 21-Oct-2018 15:39    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Please submit your Attack AND Movement declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 10/27/2018 10:00 am PST.
_________________
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