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Rules question: kick damage
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chihawk
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PostPosted: 18-Aug-2018 21:30    Post subject: Rules question: kick damage Reply to topic Reply with quote

Now, for this question I don't want anyone to post what they think the answer is, I only want answers that folks can prove, by either quoting the rules or by posting a link to an official clarification...also, Mordel can't answer because we talked about this. Laughing

Imagine you are piloting a mech that has had its left leg destroyed. In a subsequent turn, after standing, you are kicked from the front for 16 points.

Question: How do you determine the damage location?
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Vagabond
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PostPosted: 19-Aug-2018 03:43    Post subject: Rules question: kick damage Reply to topic Reply with quote

KICK ATTACKS (TW p.147)
Determine the damage location by rolling 1D6 and consulting the appropriate column of the ’Mech Kick Location Table, based on whether the ’Mech is a biped or four-legged design.

TRANSFERRING DAMAGE (TW pg.123)
BattleMechs can survive the destruction of any body section except the head or center torso. If a section is destroyed and the same location takes another hit, or excess damage remains from the shot that destroyed the location, that damage transfers to (affects) the outer armor of the next location inward. Excess ammunition explosion damage transfers directly to the internal structure of the next location inward. This principle is illustrated on the Damage Transfer Diagram. Damage to a missing arm or leg transfers to the torso on the same side (left leg or arm damage is transferred to the left torso, right arm or leg damage to the right torso). Additional damage to a destroyed side torso location transfers to the center torso. Damage from a destroyed head or center torso does not transfer.
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chihawk
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PostPosted: 19-Aug-2018 05:44    Post subject: Rules question: kick damage Reply to topic Reply with quote

Correct...and until yesterday it never dawned on me that you wouldn't just apply the kick damage to the remaining leg.
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Vagabond
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PostPosted: 19-Aug-2018 11:17    Post subject: Re: Rules question: kick damage Reply to topic Reply with quote

chihawk wrote:
Correct...and until yesterday it never dawned on me that you wouldn't just apply the kick damage to the remaining leg.


There you go bringing logic into Battletech again.
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chihawk
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PostPosted: 19-Aug-2018 11:36    Post subject: Re: Rules question: kick damage Reply to topic Reply with quote

Not that I've had a lot of opportunities to see a one-legged mech get kicked, but even so after 34 years of playing the game with hundreds of different players it's funny to find such a basic rule that we've gotten wrong all this time.
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PostPosted: 19-Aug-2018 14:12    Post subject: Re: Rules question: kick damage Reply to topic Reply with quote

chihawk wrote:
Not that I've had a lot of opportunities to see a one-legged mech get kicked, but even so after 34 years of playing the game with hundreds of different players it's funny to find such a basic rule that we've gotten wrong all this time.


It is amazing how that happens. I know one that people tend to skip or only kinda do and that is weapon declaration. People tend to ignore init and/or roll to-hits right after declaration.
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Mordel
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PostPosted: 19-Aug-2018 14:38    Post subject: Rules question: kick damage Reply to topic Reply with quote

For the record, I knew what the rule was. It was chihawk who doubted me! Smile
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