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The Race - TURN 25
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PostPosted: 14-Jul-2018 13:36    Post subject: The Race - TURN 8 MOVEMENT Reply to topic Reply with quote

Movement for turn 8 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 8 Firing is Tuesday, July 17th at 10am Eastern.

Turn 8 Movement
#NameStartActionCheckRollEffect/DamageEnd
3.Pinhead1205F1Skid Check (1205)0(p) - 1(0 hexes) + 2(sprint)= 140409F4
Skid Check (0803)0(p) + 0(4 hexes) + 2(sprint)= 27
Skid Check (0405)0(p) + 2(8 hexes) + 2(sprint)= 48
Sprint 12 Hexes
6.chihawk0122F2Walk 1 Hex0221F2
8.PaWeasley1427F4Skid Check (1428)3(p) - 1(1 hex) + 1(ULA)= 360632F1
Skid Check (0831)3(p) + 1(7 hexees) + 1(ULA)= 54PAWEASLEY SKIDS
Falls Facing 1
Right Arm {Armor - 4}
Avoid pilot damage at 5+9
Unit Skids into 0632 (Depth 1 Water hex)Head {Armor - 5}
Check for breach on 10+12HEAD IS BREACHED
RIGHT LEG HAS NO ARMOR AND IS BREACHED
LEFT TORSO REAR HAS NO ARMOR AND IS BREACHED
PAWEASLEY HAS BEEN ELIMINATED
11.Stinger071224F4Skid Check (1229)2(p) +1(cockpit) + 1(5 hexes)= 460831F5
Run 9 Hexes
2.Xeroth0223F1Walk 3 Hexes0220F2
5.Horhiro1017F3Walk 1 Hex1118F4
10.Mekslayer0615F1Skid Check (0615)4(p) - 1(0 hexes)= 3111015F2
Skid Check (0816)4(p) - 1(2 hexex)= 36
Run 4 Hexes
9.jymset0831F6Walk 10 Hexes0428F1
7.Sir Henry0419F6 (Prone)Stand Up2(p) + 2(hip)= 49Stood Successfully0520F6
Walk 1 Hex


Turn 8 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.PinheadNo targets within line of sight are available
6.chihawkXeroth1+1Right
Sir Henry30Front
jymset8Level 1 Hill+5Front
Mekslayer10+1Rear
11.Stinger07No targets within line of sight are available
2.Xerothchihawk10Front
Sir Henry30Front
Horhiro90Front
Mekslayer9+1Rear
jymset9Light Woods, Level 1 Hill+6Front
5.HorhiroMekslayer3+1Right
Xeroth9+1Front
10.MekslayerHorhiro30Rear
Sir Henry70Right
Xeroth9+1Front
chihawk100Front
9.jymsetchihawk80Right
Xeroth9Light Woods+2Right
7.Sir Henrychihawk30Front
Xeroth3+1Front
Mekslayer7+1Rear
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T8M.jpg
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 Filesize: 1.87 MB
 Viewed: 543 Time(s)

Race_T8M.jpg


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PostPosted: 18-Jul-2018 13:23    Post subject: The Race - TURN 8 FIRING Reply to topic Reply with quote

Results for turn 8 firing as well as the turn 9 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 9 Movement is Saturday, July 21st at 10am Eastern.

Turn 8 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
3.PinheadNo fire
6.chihawkXerothLarge Laser2(g) + 1(walk) + 1(tm) + 1(heat)= 59Right Leg {Structure - 3}
RIGHT LEG DESTROYED
Right Torso {Armor - 5}
Medium Laser2(g) + 1(walk) + 1(tm) + 1(heat)= 510Right Torso {Armor - 5}
Medium Laser2(g) + 1(walk) + 1(tm) + 1(heat)= 57Left Arm {Armor - 2, Structure - 3}
Possible Critical - 7
11.Stinger07No fire
2.XerothchihawkMedium X-Pulse Laser4(g) + 1(walk) - 2(pulse)= 38Right Torso {Armor - 6}
Medium X-Pulse Laser4(g) + 1(walk) - 2(pulse)= 38Left Leg {Armor - 6}
Small X-Pulse Laser4(g) + 1(walk) - 2(pulse)= 32
Small X-Pulse Laser4(g) + 1(walk) - 2(pulse)= 34Left Torso {Armor - 3}
Streak SRM 64(g) + 1(walk)= 512Center Torso {Armor - 2}
Left Torso {Structure - 2}
Possible Critical - 8 {Heat Sink}
Center Torso {Armor - 2}
Left Arm {Armor - 2}
Right Torso {Armor - 2}
Right Arm {Structure - 2}
Possible Critical - 8 {Large Laser}
Streak SRM 64(g) + 1(walk)= 57Right Arm {Structure - 2}
Head {Armor - 2}
Left Arm {Armor - 2}
Left Leg {Armor - 2}
Center Torso {Armor - 2}
Left Torso {Structure - 2}
Possible Critical - 3
5.HorhiroMekslayerER PPC3(g) + 1(walk) + 1(tm) + 3(aim for RL)= 87
10.MekslayerHorhiroLarge Pulse Laser3(g) + 2(run) - 2(pulse)= 34Right Front Leg {Armor - 5}
Light PPC3(g) + 2(run) + 1(min)= 68Left Front Leg {Armor - 2.5}
ER Medium Laser3(g) + 2(run)= 52
MML (SRM)3(g) + 2(run)= 55Cluster Hits Table - 6 {2 Hit}
Left Torso Rear {Armor - 1}
Left Front Leg {Armor - 1}
9.jymsetNo fire
7.Sir HenryXerothER Medium Laser4(g) + 1(walk) + 1(tm)= 66Floating Critical
Right Leg {Armor - 5}
Possible Critical - 7
ER Medium Laser4(g) + 1(walk) + 1(tm)= 67Left Torso {Armor - 3, Structure - 2}
Possible Critical - 5
ER Medium Laser4(g) + 1(walk) + 1(tm)= 68Center Torso {Armor - 5}
ER Medium Laser4(g) + 1(walk) + 1(tm)= 611Right Leg {Structure - 5}
Possible Critical - 5
SRM 64(g) + 1(walk) + 1(tm)= 64
SRM 64(g) + 1(walk) + 1(tm)= 65


Turn 8 Consciousness (Weapon Attack)
#NameCheckRollEffect
6.chihawk1st pilot damage= 39


Turn 8 Piloting (Weapon Attack)
#NameCheckRollEffect
6.chihawk3(p) + 1(dam)= 45
2.XerothAutomatic (Leg Destroyed)Falls Facing 5
Right Arm {Armor - 4}
Avoid pilot damage at 8+4Pilot takes damage
Consciousness check at 3+11


Turn 8 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
6.chihawkXerothKick3(p) + 1(walk) + 1(tm) - 2(kick) - 1(prone)= 17Left Leg {Armor - 10, Structure - 1}
Possible Critical - 10 {Lower Leg Actuator, Foot Actuator}


Turn 8 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 8 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 8 Heat
#NameHeat
3.Pinhead3(sprint) - 10(hs)= 0
6.chihawk14(w) + 1(walk) + 10(pre) - 14(hs)= 11
11.Stinger072(run) - 20(hs)= 0
2.Xeroth26(w) + 1(walk) - 20(hs)= 7
5.Horhiro15(w) + 1(walk) - 22(hs)= 0
10.Mekslayer22(w) + 2(run) + 7(pre) - 20(hs)= 11
9.jymset1(walk) - 20(hs)= 0
7.Sir Henry28(w) + 1(walk) + 1(stand) - 28(hs)= 2


Turn 8 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 8 Scoring
#NamePointsKills
3.Pinhead0.000.00
6.chihawk0.000.00
8.PaWeasley0.000.00
11.Stinger070.250.00
2.Xeroth0.000.00
5.Horhiro0.000.00
10.Mekslayer0.000.00
9.jymset0.000.00
7.Sir Henry0.000.00


Turn 9 Initiative Order
#NameRoll
11.Stinger073
2.Xeroth6
5.Horhiro7 - 4
3.Pinhead7 - 9
10.Mekslayer8
6.chihawk9
7.Sir Henry10 - 6
9.jymset10 - 8



Race_T8W.jpg
 Description: Turn 8 Firing
 Filesize: 2.4 MB
 Viewed: 538 Time(s)

Race_T8W.jpg


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PostPosted: 21-Jul-2018 11:14    Post subject: The Race - TURN 9 Reply to topic Reply with quote

Movement for turn 9 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 9 Firing is Tuesday, July 24th at 10am Eastern.

Turn 9 Movement
#NameStartActionCheckRollEffect/DamageEnd
11.Stinger070831F5Skid Check (0831)2(p) +1(cockpit) - 1(0 hexes)= 260425F1
Skid Check (0429)2(p) +1(cockpit) + 0(4 hexes)= 47
Run 8 Hexes
2.Xeroth0220F5 (Prone)Stand Up2(p) + 5(leg) + 1(lla) + 1(fa)= 96Falls Facing 60220F6 (Prone)
Right Torso {Armor - 1, Structure - 3}
Possible Critical - 7
Avoid pilot damage at 9+5Pilot takes damage
Consciousness check at 5+7
5.Horhiro1118F4Walk 2 Hexes1219F4
3.Pinhead0409F4Skid Check (0409)0(p) - 1(0 hexes)= -150316F3
Run 7 Hexes
10.Mekslayer1015F2Activate MASCFirst interval= 38MASC Activated1210F1
Skid Check (1214)4(p) - 1(2 hex)= 312
Run 6 Hexes
6.chihawk0221F2Walk 1 Hex0321F6
7.Sir Henry0520F6Skid Check (0520)2(p) - 1(0 hexes)= 150719F2
Run 2 Hexes
9.jymset0428F1Activate SuperchargerFirst interval= 36Supercharger Activated1515F1
Skid Check (0420)1(p) + 2(8 hexes)= 37
Run 19 Hexes


Turn 9 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
11.Stinger07chihawk5Light Woods+1Left
Xeroth60Left
2.Xerothchihawk10Front
Sir Henry50Rear
Stinger076+3Front
jymset13Light Woods+6Left
5.HorhiroPinhead9+3Front
3.PinheadSir Henry50Left
Horhiro90Right
10.Mekslayerjymset6Heavy Woods, Light Woods+8Front
6.chihawkXeroth10Rear
Sir Henry40Rear
Stinger075Light Woods+4Front
jymset12Light Woods+6Left
7.Sir Henrychihawk40Right
Xeroth50Right
Pinhead5+3Front
jymset8Light Woods+6Left
9.jymsetMekslayer6Heavy Woods+4Right
Sir Henry80Front
chihawk120Right
Xeroth130Right
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T9M.jpg
 Description: Turn 9 Movement
 Filesize: 2.4 MB
 Viewed: 506 Time(s)

Race_T9M.jpg


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PostPosted: 24-Jul-2018 13:40    Post subject: The Race - TURN 9 FIRING Reply to topic Reply with quote

Results for turn 9 firing as well as the turn 10 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 10 Movement is Friday, July 27th at 10am Eastern.

Turn 9 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
11.Stinger07chihawkLight PPC4(g) + 2(run) + 1(woods)= 711Left Torso {Structure - 5}
Possible Critical - 5
Light PPC4(g) + 2(run) + 1(woods)= 74
Light AC/24(g) + 2(run) + 1(woods) - 2(precision)= 511Right Torso {Armor - 2}
Light AC/24(g) + 2(run) + 1(woods) - 2(precision)= 56
2.XerothNo fire
5.HorhiroPinheadER PPC3(g) + 1(walk) + 3(tm) + 2(med) - 1(tc)= 87
3.PinheadSir HenryMedium Laser5(g) + 2(run) + 2(med)= 99Left Leg {Armor - 5}
Medium Laser5(g) + 2(run) + 2(med)= 911Right Torso {Armor - 5}
10.MekslayerNo fire
6.chihawkXerothMedium Laser2(g) + 1(walk) + 1(heat) - 2(prone)= 212Head {Armor - 5}
Medium Laser2(g) + 1(walk) + 1(heat) - 2(prone)= 26Center Torso Rear {Armor - 5}
7.Sir HenryPinheadER Medium Laser4(g) + 2(run) + 3(tm) + 2(med)= 118
ER Medium Laser4(g) + 2(run) + 3(tm) + 2(med)= 117
ER Medium Laser4(g) + 2(run) + 3(tm) + 2(med)= 1110
ER Medium Laser4(g) + 2(run) + 3(tm) + 2(med)= 119
SRM 64(g) + 2(run) + 3(tm) + 2(med)= 117
SRM 64(g) + 2(run) + 3(tm) + 2(med)= 113
9.jymsetNo fire


Turn 9 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 9 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 9 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
6.chihawkXerothKick3(p) + 1(walk) - 2(kick) - 2(prone)= 06Left Torso Rear {Armor - 5, Structure - 6}
XEROTH HAS BEEN ELIMINATED


Turn 9 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 9 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 9 Heat
#NameHeat
11.Stinger0712(w) + 2(run) - 20(hs)= 0
5.Horhiro15(w) + 1(walk) - 22(hs)= 0
3.Pinhead6(w) + 2(run) - 10(hs)= 0
10.Mekslayer2(run) + 11(pre) - 20(hs)= 0
6.chihawk6(w) + 1(walk) + 11(pre) - 14(hs)= 4
7.Sir Henry28(w) + 2(run) + 2(pre) - 28(hs)= 4
9.jymset2(run) - 20(hs)= 0


Turn 9 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 9 Scoring
#NamePointsKills
11.Stinger070.000.00
2.Xeroth0.000.00
5.Horhiro0.000.00
3.Pinhead0.250.00
10.Mekslayer0.000.00
6.chihawk0.001.00
7.Sir Henry0.000.00
9.jymset0.250.00


Turn 10 Initiative Order
#NameRoll
9.jymset2
7.Sir Henry3
10.Mekslayer4
3.Pinhead7
5.Horhiro8
11.Stinger079 - 4
6.chihawk9 - 10



Race_T9W.jpg
 Description: Turn 9 Firing
 Filesize: 1.87 MB
 Viewed: 511 Time(s)

Race_T9W.jpg


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PostPosted: 06-Aug-2018 19:42    Post subject: The Race - TURN 10 MOVEMENT Reply to topic Reply with quote

Movement for turn 10 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 10 Firing is Thursday, August 9th at 10am Eastern.

Turn 10 Movement
#NameStartActionCheckRollEffect/DamageEnd
9.jymset1515F1Walk 10 Hexes1206F1
7.Sir Henry0719F2Activate SuperchargerFirst interval= 38Supercharger Activated1216F2
Run 5 Hexes
10.Mekslayer1210F1Skid Check (1204)4(p) + 1(6 hexes)= 581104F6
Run 7 Hexes
3.Pinhead0316F3Skid Check (1220)0(p) + 2(9 hexes) + 2(sprint)= 481423F3
Skid Check (1222)0(p) + 4(11 hexes) + 2(sprint)= 69
Sprint 13 Hexes
5.Horhiro1219F4Walk 1 Hex1220F4
11.Stinger070425F1Skid Check (0420)2(p) + 1(5 hexes)= 360619F2
Run 7 Hexes
6.chihawk0321F6Walk 2 Hexes0520F1


Turn 10 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.jymsetMekslayer3+3Left
Sir Henry10+2Front
7.Sir HenryStinger076Level 1 Hill+4Front
chihawk70Front
jymset10+4Rear
10.Mekslayerjymset3+4Front
3.PinheadHorhiro40Front
5.HorhiroPinhead4+3Left
11.Stinger07chihawk10Front
Sir Henry6+2Rear
6.chihawkStinger071+3Rear
Sir Henry7+2Rear
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T10M.jpg
 Description: Turn 10 Movement
 Filesize: 1.87 MB
 Viewed: 500 Time(s)

Race_T10M.jpg


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PostPosted: 12-Aug-2018 19:44    Post subject: The Race - TURN 10 Reply to topic Reply with quote

Results for turn 10 firing as well as the turn 11 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 11 Movement is Wednesday, August 15th at 10am Eastern.

Turn 10 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
9.jymsetMekslayerER Small Laser5(g) + 1(walk) + 3(tm) + 2(med)= 1111Left Torso {Armor - 3}
ER Small Laser5(g) + 1(walk) + 3(tm) + 2(med)= 1112Left Arm {Armor - 3}
7.Sir HenryStinger07ER Medium Laser4(g) + 2(run) + 3(tm) + 2(med) + 1(hill)= 128
ER Medium Laser4(g) + 2(run) + 3(tm) + 2(med) + 1(hill)= 128
10.MekslayerjymsetLarge Pulse Laser3(g) + 2(run) + 4(tm) - 2(pulse)= 77Head {Armor - 9, Structure - 1}
Possible Critical - 8 {Cockpit}
JYMSET HAS BEEN ELIMINATED
3.PinheadNo Fire
5.HorhiroPinheadER PPC3(g) + 1(walk) + 3(tm) - 1(tc)= 66Center Torso {Structure - 8}
CENTER TORSO DESTROYED
PINHEAD HAS BEEN ELIMINATED
11.Stinger07Sir HenryLight PPC4(g) + 2(run) + 2(tm)= 89Head {Armor - 4, Structure - 1}
Possible Critical - 6
Light PPC4(g) + 2(run) + 2(tm)= 82
Light AC/24(g) + 2(run) + 2(tm) - 2(precision)= 65
Light AC/24(g) + 2(run) + 2(tm) - 2(precision)= 63
6.chihawkStinger07Large Laser2(g) + 1(walk) + 3(tm)= 68Left Leg {Armor - 8}
Medium Laser2(g) + 1(walk) + 3(tm)= 69Center Torso Rear {Armor - 5}
Medium Laser2(g) + 1(walk) + 3(tm)= 67Center Torso Rear {Structure - 5}
Possible Critical - 2


Turn 10 Consciousness (Weapon Attack)
#NameCheckRollEffect
7.Sir Henry3rd pilot damage= 73PILOT IS UNCONSCIOUS


Turn 10 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 10 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
6.chihawkStinger07Kick3(p) + 1(walk) + 3(tm) - 2(kick)= 57Left Leg {Armor - 8, Structure - 3}
Possible Critical - 3


Turn 10 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 10 Piloting (Physical Attack)
#NameCheckRollEffect
11.Stinger072(p) + 1(cockpit)= 35


Turn 10 Heat
#NameHeat
7.Sir Henry10(w) + 2(run) + 4(pre) - 28(hs)= 0
10.Mekslayer10(w) + 2(run) - 20(hs)= 0
5.Horhiro15(w) + 1(walk) - 22(hs)= 0
11.Stinger0712(w) + 2(run) - 20(hs)= 0
6.chihawk14(w) + 1(walk) + 4(pre) - 14(hs)= 5


Turn 10 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 10 Scoring
#NamePointsKills
9.jymset0.000.00
7.Sir Henry0.000.00
10.Mekslayer0.251.00
3.Pinhead0.000.00
5.Horhiro0.001.00
11.Stinger070.250.00
6.chihawk0.000.00


Turn 11 Initiative Order
#NameRoll
10.Mekslayer2
6.chihawk5 - 7 - 7
11.Stinger075 - 7 - 10
5.Horhiro7
7.Sir Henry10



Race_T10W.jpg
 Description: Turn 10 Firing
 Filesize: 1.87 MB
 Viewed: 510 Time(s)

Race_T10W.jpg


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PostPosted: 16-Aug-2018 21:57    Post subject: The Race - TURN 11 MOVEMENT Reply to topic Reply with quote

Movement for turn 11 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 11 Firing is Sunday, August 19th at 10am Eastern.

Turn 11 Movement
#NameStartActionCheckRollEffect/DamageEnd
10.Mekslayer1104F6Skid Check (0903)4(p) - 1(2 hexes) + 2(sprint)= 580206F4
Sprint 9 Hexes
6.chihawk0520F1Skid Check (0520)3(p) - 1(0 hexes)= 260818F2
Run 7 Hexes
11.Stinger070619F2Skid Check (0619)2(p) - 1(0 hexes) + 1(cockpit)= 271214F1
Skid Check (0617)2(p) - 1(2 hexes) + 1(cockpit)= 27
Run 8 Hexes
5.Horhiro1220F4Walk 3 Hexes1422F3
7.Sir Henry1216F2No movement (Unconscious)1216F2


Turn 11 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
10.MekslayerNo targets within line of sight are available
6.chihawkSir Henry40Rear
Stinger076+3Left
11.Stinger07Sir Henry20Front
chihawk6+1Front
5.HorhiroNo targets within line of sight are available
7.Sir HenryStinger072+3Rear
chihawk4+1Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T11M.jpg
 Description: Turn 11 Movement
 Filesize: 1.87 MB
 Viewed: 526 Time(s)

Race_T11M.jpg


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PostPosted: 19-Aug-2018 19:44    Post subject: The Race - TURN 11 FIRING Reply to topic Reply with quote

Results for turn 11 firing as well as the turn 12 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 12 Movement is Wednesday, August 22nd at 10am Eastern.

Turn 11 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.MekslayerNo fire
6.chihawkSir HenryLarge Laser (Aimed at RTR)2(g) + 2(run) - 4(UNC)= 05Confirm Location - 8 {Armor - 4, Structure - 4}
Possible Critical - 4
Medium Laser (Aimed at RTR)2(g) + 2(run) + 2(min) - 4(UNC)= 28Confirm Location - 9 (Fails)
Left Leg {Armor - 3, Structure - 2}
Possible Critical - 6
Medium Laser (Aimed at RTR)2(g) + 2(run) + 2(min) - 4(UNC)= 25Confirm Location - 9 (Fails)
Left Leg {Structure - 5}
Possible Critical - 6
11.Stinger07Sir HenryLight PPC4(g) + 2(run) + 2(min) - 4(unc)= 46Left Leg {Structure - 5}
LEFT LEG DESTROYED
Light AC/24(g) + 2(run) - 4(unc)= 25Left Torso {Armor - 2}
5.HorhiroNo fire
7.Sir HenryNo fire


Turn 11 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 11 Piloting (Weapon Attack)
#NameCheckRollEffect
7.Sir HenryAutomatic (Unconscious)Falls Facing 3
Avoid pilot damagen/aPilot Takes Damage (Unconscious)


Turn 11 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 11 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 11 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 11 Heat
#NameHeat
10.Mekslayer3(sprint) - 20(hs)= 0
6.chihawk14(w) + 2(run) + 5(pre) - 14(hs)= 7
11.Stinger076(w) + 2(run) - 20(hs)= 0
5.Horhiro1(walk) - 22(hs)= 0
7.Sir Henry0(pre) - 28(hs)= 0


Turn 11 Consciousness (End)
#NameCheckRollEffect
7.Sir Henry4th pilot damage= 104Remains unconsciousness


Turn 11 Scoring
#NamePointsKills
10.Mekslayer0.000.00
6.chihawk0.000.00
11.Stinger070.000.00
5.Horhiro0.000.00
7.Sir Henry0.000.00


Turn 12 Initiative Order
#NameRoll
6.chihawk5 - 7 - 7
10.Mekslayer5 - 7 - 9
11.Stinger0710
5.Horhiro11
7.Sir Henry12



Race_T11W.jpg
 Description: Turn 11 Firing
 Filesize: 2.4 MB
 Viewed: 536 Time(s)

Race_T11W.jpg


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PostPosted: 25-Aug-2018 12:42    Post subject: The Race - TURN 12 MOVEMENT Reply to topic Reply with quote

Movement for turn 12 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 12 Firing is Tuesday, August 28th at 10am Eastern.

Turn 12 Movement
#NameStartActionCheckRollEffect/DamageEnd
6.chihawk0818F2Walk 3 Hexes1117F1
10.Mekslayer0206F4Activate MASCFirst interval= 37MASC Activated0414F3
Skid Check (0213)4(p) + 1(7 hex)= 510
Run 9 Hexes
11.Stinger071214F1Run 9 Hexes1205F1
5.Horhiro1422F3Walk 1 Hex1523F4
7.Sir Henry1216F3 (Prone)No movement (Unconscious)1216F3 (Prone)


Turn 12 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
6.chihawkSir Henry10Right
10.MekslayerHorhiro140Right
11.Stinger07Sir Henry110Left
5.HorhiroMekslayer14+3Front
7.Sir Henrychihawk1+1Front
Stinger0711+3Rear
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T12M.jpg
 Description: Turn 12 Movement
 Filesize: 2.4 MB
 Viewed: 507 Time(s)

Race_T12M.jpg


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PostPosted: 26-Aug-2018 11:58    Post subject: The Race - TURN 12 FIRING Reply to topic Reply with quote

Results for turn 12 firing as well as the turn 13 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 13 Movement is Wednesday, August 29th at 10am Eastern.

Turn 12 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
7.Sir HenryNo fire
5.HorhiroMekslayerER PPC3(g) + 1(walk) + 3(tm) + 2(med) - 1(tc)= 77Left Leg {Armor - 15}
11.Stinger07Sir HenryLight PPC4(g) + 2(run) + 2(med) + 1(prone) - 4(unc)= 56Left Torso {Armor - 5}
Light AC/24(g) + 2(run) + 2(med) + 1(prone) - 4(unc)= 59Right Leg {Armor - 2}
10.MekslayerHorhiroLarge Pulse Laser3(g) + 2(run) + 2(med) - 2(pulse)= 57Right Rear Leg {Armor - 5}
Light PPC w/ Capacitor3(g) + 2(run) + 4(long)= 98
MML 3 (LRM)3(g) + 2(run) + 2(med)= 710Cluster Hits Table - 5 {2 Hit}
Right Front Leg {Armor - 0.5}
Left Rear Leg {Armor - 0.5}
6.chihawkSir HenryMedium Laser (Aimed at HD)2(g) + 1(walk) + 3(aimed) - 2(prone)= 47Confirm Location - 7 {Structure - 2}
HEAD DESTROYED
SIR HENRY HAS BEEN ELEIMINATED
Medium Laser (Aimed at HD)2(g) + 1(walk) + 3(aimed) - 2(prone)= 48


Turn 12 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 12 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 12 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 12 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 12 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 12 Heat
#NameHeat
6.chihawk6(w) + 1(walk) + 7(pre) - 14(hs)= 0
10.Mekslayer20(w) + 2(run) - 20(hs)= 2
11.Stinger076(w) + 2(run) - 20(hs)= 0
5.Horhiro15(w) + 1(walk) - 22(hs)= 0


Turn 12 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 12 Scoring
#NamePointsKills
6.chihawk0.001.00
10.Mekslayer0.250.00
11.Stinger070.250.00
5.Horhiro0.000.00
7.Sir Henry0.000.00


Turn 13 Initiative Order
#NameRoll
5.Horhiro5
11.Stinger077
6.chihawk10
10.Mekslayer11



Race_T12W.jpg
 Description: Turn 12 Firing
 Filesize: 1.87 MB
 Viewed: 508 Time(s)

Race_T12W.jpg


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PostPosted: 29-Aug-2018 09:02    Post subject: The Race - TURN 13 MOVEMENT Reply to topic Reply with quote

Movement for turn 13 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 13 Firing is Saturday, September 1st at 10am Eastern.

Turn 13 Movement
#NameStartActionCheckRollEffect/DamageEnd
5.Horhiro1523F4Run 5 Hexes1528F5
11.Stinger071205F1Skid Check (1205)2(p) - 1(0 hexes) + 1(cockpit)= 240405F4
Skid Check (0803)2(p) + 0(4 hexes) + 1(cockpit)= 34
Run 8 Hexes
6.chihawk1117F1Walk 2 Hexes1015F3
Move to 0916 declared invalid (Protest lodged)
10.Mekslayer0414F3Run 7 Hexes1118F3


Turn 13 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.HorhiroMekslayer12+3Front
chihawk150Front
11.Stinger07No targets within line of sight are available
6.chihawkMekslayer3+3Left
Horhiro15+2Right
10.Mekslayerchihawk30Front
Horhiro12+2Right
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T13M.jpg
 Description: Turn 13 Movement
 Filesize: 1.87 MB
 Viewed: 429 Time(s)

Race_T13M.jpg


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PostPosted: 01-Sep-2018 12:12    Post subject: The Race - TURN 13 FIRING Reply to topic Reply with quote

Results for turn 13 firing as well as the turn 14 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 14 Movement is Tuesday, September 4th at 10am Eastern.

Turn 13 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.MekslayerchihawkLarge Pulse Laser3(g) + 2(run) - 2(pulse)= 39Right Leg {Armor - 7, Structure - 3}
Possible Critical - 6
6.chihawkMekslayerLarge Laser2(g) + 1(walk) + 3(tm)= 68Left Torso {Armor - 6, Structure - 2}
Possible Critical - 5
Medium Laser2(g) + 1(walk) + 3(tm)= 67Right Torso {Structure - 5}
Possible Critical - 11 {XL Engine, XL Engine}
Medium Laser2(g) + 1(walk) + 3(tm)= 64
11.Stinger07No fire
5.HorhiroMekslayerER PPC3(g) + 2(run) + 3(tm) + 2(med) - 1(tc)= 98


Turn 13 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 13 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 13 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 13 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 13 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 13 Heat
#NameHeat
5.Horhiro15(w) + 2(run) - 22(hs)= 0
11.Stinger072(run) - 20(hs)= 0
6.chihawk14(w) + 1(walk) - 14(hs)= 1
10.Mekslayer10(w) + 2(run) + 2(pre) + 10(engine) - 20(hs)= 4


Turn 13 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 13 Scoring
#NamePointsKills
5.Horhiro0.250.00
11.Stinger070.000.00
6.chihawk0.000.00
10.Mekslayer0.000.00


Turn 14 Initiative Order
#NameRoll
5.Horhiro8
11.Stinger0710
6.chihawk11 - 7
10.Mekslayer11 - 10



Race_T13W.jpg
 Description: Turn 13 Firing
 Filesize: 1.87 MB
 Viewed: 320 Time(s)

Race_T13W.jpg


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PostPosted: 08-Sep-2018 10:44    Post subject: The Race - TURN 14 MOVEMENT Reply to topic Reply with quote

Movement for turn 14 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 14 Firing is Tuesday, September 11th at 10am Eastern.

Turn 14 Movement
#NameStartActionCheckRollEffect/DamageEnd
5.Horhiro1528F5Walk 3 Hexes1229F3
11.Stinger070405F4Sprint 10 Hexes0415F4
6.chihawk1015F3Walk 1 Hex1115F5
10.Mekslayer1118F3Skid Check (1218)4(p) - 1(1 hex)= 341224F4
Run 7 Hexes


Turn 14 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.HorhiroMekslayer5+3Front
11.Stinger07No targets within line of sight are available
6.chihawkNo targets within line of sight are available
10.MekslayerHorhiro5+1Left
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T14M.jpg
 Description: Turn 14 Movement
 Filesize: 1.87 MB
 Viewed: 285 Time(s)

Race_T14M.jpg


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PostPosted: 16-Sep-2018 19:33    Post subject: The Race - TURN 14 FIRING Reply to topic Reply with quote

Results for turn 14 firing as well as the turn 15 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 15 Movement is Wednesday, September 19th at 10am Eastern.

Turn 14 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.MekslayerHorhiroLarge Pulse Laser3(g) + 2(run) + 1(tm) - 2(pulse)= 47Left Torso {Armor - 5}
Light PPC w/Capacitor3(g) + 2(run) + 1(tm)= 66Left Rear Leg {Armor - 5}
ER Medium Laser3(g) + 2(run) + 1(tm) + 2(med)= 87
6.chihawkNo fire
11.Stinger07No fire
5.HorhiroMekslayerER PPC3(g) + 1(walk) + 3(tm) - 1(tc)= 67Right Arm {Armor - 14, Structure - 1}
Possible Critical - 9 {Hand Actuator}


Turn 14 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 14 Piloting (Weapon Attack)
#NameCheckRollEffect
5.Horhiro5(p) + 1(cockpit) + 1(armor) + 1(dam) - 2(quad)= 68


Turn 14 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 14 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 14 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 14 Heat
#NameHeatCheckRollEffect/Damage
5.Horhiro15(w) + 1(walk) - 22(hs)= 0
11.Stinger073(sprint) - 20(hs)= 0
6.chihawk1(walk) + 1(pre) - 14(hs)= 0
10.Mekslayer25(w) + 2(run) + 10(engine) + 4(pre) - 20(hs)= 21Ammo explosion, avoid on 4+10
Shutdown, avoid on 6+8


Turn 14 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 14 Scoring
#NamePointsKills
5.Horhiro0.000.00
11.Stinger070.250.00
6.chihawk0.000.00
10.Mekslayer0.000.00


Turn 15 Initiative Order
#NameRoll
10.Mekslayer4
5.Horhiro7
6.chihawk9
11.Stinger0710



Race_T14W.jpg
 Description: Turn 14 Firing
 Filesize: 1.87 MB
 Viewed: 284 Time(s)

Race_T14W.jpg


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PostPosted: 22-Sep-2018 19:09    Post subject: The Race - TURN 15 MOVEMENT Reply to topic Reply with quote

Movement for turn 15 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 15 Firing is Tuesday, September 25th at 10am Eastern.

Turn 15 Movement
#NameStartActionCheckRollEffect/DamageEnd
10.Mekslayer1224F4Walk 1 Hex1325F4
5.Horhiro1229F3Walk 2 Hexes1030F4
6.chihawk1115F5Skid Check (1115)3(p) - 1(0 hexes)= 281212F1
Skid Check (1214)3(p) - 1(1 hex)= 25
Run 3 Hexes
11.Stinger070415F4Skid Check (0416)2(p) - 1(1 hex) + 1(cockpit)= 2101220F4
Run 9 Hexes


Turn 15 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
10.MekslayerStinger075+3Front
5.HorhiroNo targets within line of sight are available
6.chihawkNo targets within line of sight are available
11.Stinger07Mekslayer50Rear
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T15M.jpg
 Description: Turn 15 Movement
 Filesize: 1.87 MB
 Viewed: 266 Time(s)

Race_T15M.jpg


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