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King Crab KGC-022
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 01-Jul-2018 09:45    Post subject: King Crab KGC-022 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         King Crab KGC-022
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3081
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,616,000 C-Bills
Battle Value:       2,352

Structure:            Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Improved Heavy Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 Large Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Capabilities:
    Designed to be an Atlas in a King Crab's body, the KGC-022 is an all-rounder, capable of
    dealing devastating damage at long or short ranges. It achieves this through the use of four
    primary weapons systems: an Improved Heavy Gauss Rifle, an Artemis IV FCS equipped LRM 20
    and two Large Pulse Lasers. At long ranges the LRM 20 and Improved Heavy Gauss Rifle
    combined can tear into unaware enemies, often causing critical damage with the first hit and
    downing anything lighter than a Heavy by the third. If the enemy tries to close within the
    LRM's minimum range, then they'll have the two highly accurate Large Pulse Lasers to contend
    with. Furthermore, the KGC-022 has the ability to Alpha Strike once without incurring
    anything above a slight movement penalty.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             43       
    Center Torso (rear):                              10       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
Improved Heavy Gauss Rifle                                RT                11        20.00             
CASE                                                      LT                1          0.50             
Improved Heavy Gauss Rifle (Ammo 12)                      LT                3          3.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
LRM 20 (Ammo 12) [Artemis IV]                             LT                2          2.00             
Large Pulse Laser                                         RA                2          7.00             
Large Pulse Laser                                         LA                2          7.00             
		

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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 01-Jul-2018 22:39    Post subject: King Crab KGC-022 Reply to topic Reply with quote

First you need to get into range that allows you to alpha effectively, those large pulse lasers need to go.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 02-Jul-2018 02:38    Post subject: King Crab KGC-022 Reply to topic Reply with quote

Inner Sphere Pulse lasers are garbage. Replace them with PPC's or regular lasers. Better range for the weight.
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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