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The Race - Game Discussion
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Pinhead
The Bloody Clans




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PostPosted: 25-Mar-2018 23:35    Post subject: Re: The Race - Registration Reply to topic Reply with quote

Stinger07 wrote:
I have a feeling jymset is going to win this one. He can run over half a lap in a turn, possibly more with sprinting movement...


What the hell is sprinting?
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PostPosted: 26-Mar-2018 08:54    Post subject: Re: The Race - Registration Reply to topic Reply with quote

Pinhead wrote:

What the hell is sprinting?


From Tactical Operations (p. 18):

SPRINTING (MOVEMENT MODE)
To use sprinting movement, a ’Mech must have two working hip actuators. A ’Mech’s Sprinting MP is twice its current Walking/Cruising MP. Sprinting generates 50% (round down) more Heat Points per turn than the ’Mech generates when Running.

Because keeping a ’Mech safely moving at such high speeds requires a MechWarrior’s total concentration, a ’Mech that sprints during the Movement Phase may not make any deliberate attacks during the remainder of that turn. Accidental charges as a result of skidding or hidden movement rules are still possible, and a ’Mech may still fire weapons to generate heat, though such firring has no chance of doing damage. Additionally, the ’Mech may not spot for indirect LRM fire or artillery fire, or take any other action that would normally require it to sacrifice an attack. A Sprinting unit may not move backward or enter Water hexes of Depth 1 or deeper. Finally, any Piloting Skill Roll made for a Sprinting unit
suffers an additional +2 modifier.

A MechWarrior in a Sprinting unit has little spare attention to devote to avoiding enemy attacks, so any attack against a Sprinting unit receives a –1 to-hit modifier. However, the standard target-movement modifier applies.

A ’Mech equipped with MASC or a supercharger (see p. 345) may engage either or both systems and sprint during the same turn. Engaging one gives a ’Mech MP equal to its current Walking/Cruising MP multiplied by 2.5. However, any unit that tries to sprint and use MASC or a supercharger must make a successful Piloting Skill Roll (with the +2 additional modifier for Sprinting) to avoid falling; the roll is made at the end of the ’Mech’s movement.

A ’Mech equipped with MASC and a supercharger may engage both systems in the same turn and sprint. Doing so gives a ’Mech MP equal to its current Walking MP multiplied by 3, but this maneuver is quite risky. The unit must make a Piloting Skill Roll as described above for both the MASC and the supercharger.
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PostPosted: 26-Mar-2018 16:50    Post subject: The Race - Registration Reply to topic Reply with quote

It was brought to my attention that the water hex in 0817 is unlabeled. Unfortunately this is the way HMM prints those half-hexes, and I don't think there's a way to change that.

However, this post will serve as notice that hex 0817 is a Depth 1 water hex!
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PostPosted: 28-Mar-2018 12:23    Post subject: The Race - Registration Reply to topic Reply with quote

Another thing to point out, there are Level 1 hills on the map. A good many of you didn't realize this; not entirely your fault because the color is the same, so it is easy to miss. I managed to notify everyone during movement if it impacted your move. Except for one...

So I'm now working on an updated move as a result. Movement forthcoming once that's resolved.
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PostPosted: 28-Mar-2018 20:14    Post subject: The Race - Turn 1 Reply to topic Reply with quote

So, very disappointed that you all made your skid checks!! Perhaps round 2 will yield results more to my liking...
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Pinhead
The Bloody Clans




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PostPosted: 28-Mar-2018 20:16    Post subject: Re: The Race - Turn 1 Reply to topic Reply with quote

Mordel wrote:
So, very disappointed that you all made your skid checks!! Perhaps round 2 will yield results more to my liking...


The guys behind me can fall down all you want!
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Sir Henry
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PostPosted: 28-Mar-2018 21:05    Post subject: The Race - Registration Reply to topic Reply with quote

Hey Chihawk, we outsmarted each other...
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chihawk
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PostPosted: 28-Mar-2018 22:15    Post subject: The Race - Registration Reply to topic Reply with quote

I was hoping to lineup Jymset...
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PostPosted: 28-Mar-2018 22:39    Post subject: Re: The Race - Registration Reply to topic Reply with quote

chihawk wrote:
I was hoping to lineup Jymset...


You can still line him up if you want. You just can't hit him with anything. Smile
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Sir Henry
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PostPosted: 29-Mar-2018 12:43    Post subject: Re: The Race - Registration Reply to topic Reply with quote

You could always throw taunts at him...



Mordel wrote:
chihawk wrote:
I was hoping to lineup Jymset...


You can still line him up if you want. You just can't hit him with anything. Smile

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jymset
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PostPosted: 30-Mar-2018 07:02    Post subject: Re: The Race - Registration Reply to topic Reply with quote

chihawk wrote:
I was hoping to lineup Jymset...


I will attempt to be more obliging next turn! Joker
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PostPosted: 30-Mar-2018 07:43    Post subject: Re: The Race - Registration Reply to topic Reply with quote

jymset wrote:
chihawk wrote:
I was hoping to lineup Jymset...


I will attempt to be more obliging next turn! Joker


Laughing
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PostPosted: 02-Apr-2018 17:18    Post subject: The Race - Turn 1 Firing Reply to topic Reply with quote

Well, that round was extraordinarily uneventful. If the way my dice rolled that entire phase is any indication, you all might want to be awfully careful of any skid checks this round! Very Happy

Also, that Thunder Fox... ouch. Xeroth is lucky he missed, because his 'Mech couldn't take 15 points of damage anywhere! Will be curious to see how many 'Mechs it can take out before someone wins or manages to punch through its hardened armor.
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PostPosted: 06-Apr-2018 11:43    Post subject: The Race - Turn 2 Movement Reply to topic Reply with quote

Almost... I almost failed a couple skidding checks. It is bound to happen. It always does!!
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Sir Henry
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PostPosted: 06-Apr-2018 21:21    Post subject: The Race - Registration Reply to topic Reply with quote

I can throw out old oil cans to help with that Mordel....
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