Mordel's Bar & Grill
Repair Status
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
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PostPosted: 13-Nov-2017 11:28    Post subject: Repair Status Reply to topic Reply with quote

Most of the armor repair is quick, let's use the extra time and not make our men work overtime.

The Wasp is only a 3 hour repair in it all. The rest aren't bad when it comes to armor. Just get as much done in the time we have.
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Xeroth
ComStar
Master Sergeant
Master Sergeant


Joined: 06-Jun-2017 09:10
Posts: 193
Location: United States
PostPosted: 13-Nov-2017 14:33    Post subject: Repair Status Reply to topic Reply with quote

So in four hours the light lance should be ready to scout the rail yard?
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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
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PostPosted: 13-Nov-2017 23:08    Post subject: Repair Status Reply to topic Reply with quote

Repair results. Below is a list of needed repairs and special results.

T.Bolt - none.

Wasp - none.

Firestarter - none.

S.Hawk - none.

Vulcan - LA armor 6 pts 30m -2; LA LAA 90m -3 (need part); LA UAA salvage 90m -3; MG 120m +0; LA Replacement 240m +3 (need part). Armor 1 pts salvaged; LA UAA salvaged; MG salvaged. LA scrapped for replacement.

Grasshopper - none.

Valkyrie - none.

Banshee - none.

Victor - none.

Wyvern - LT IS repair 135m +0 (elite). Needs an elite tech to attempt further repairs.

Centurion (Aero) - SI repair 600m +2; LW armor 11 pts 165m +1 (under repair).

Union - none.

Bulldog - SRM reload 6 shots 15m; LRM reload 2 shots 15m; LRM reload 6 shots 15m; LRM reload 6 shots 15m; Rear armor 16 pts 48m -2; Right armor 15 pts 45m -2; Front armor 3 pts 9m -2.

Stinger07 - You have 4 mechanics, do you want me to have them strip the salvaged Tanks?
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
Posts: 265
Location: United States
PostPosted: 14-Nov-2017 08:55    Post subject: Repair Status Reply to topic Reply with quote

Yeah, let's have them strip those tanks.

As for the Wyvern, do we have an elite tech? Not yet? I assume the armor is still patched over though, so the mech should be in fighting shape. And given there are no lyrans on the planet, I am assuming we can't hire out an elite tech.

As for the Vulcan, that is up to Helmourn whether he wants it going into battle without a left arm or not.

How much more time do we have?
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Xeroth
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Joined: 06-Jun-2017 09:10
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PostPosted: 14-Nov-2017 13:21    Post subject: Repair Status Reply to topic Reply with quote

The pilot said he would drive into battle that way. Ill keep towards the rear of the company.
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Xeroth
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PostPosted: 14-Nov-2017 13:22    Post subject: Repair Status Reply to topic Reply with quote

It looks like the light lance is fully operational. Get them geared up amd head out in the rail yard vector.
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Pinhead
The Bloody Clans




Joined: 25-Feb-2002 00:00
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PostPosted: 14-Nov-2017 20:11    Post subject: Repair Status Reply to topic Reply with quote

Aye sir!

OK Vagabond, going to retry this.. See if this makes more sense for a scouting action


Recon Lance scouts railyard V formation with the Wasp and Firestarter on the ends, and the Pheonix Hawk and Valkyrie the center of the V.

Movement slow, careful avoid detection.. Not looking for a fight. This formation

W....F.. /|\
..PV.......| direction of travel

Attack action - Only attack single or dual targets, and only if someone is discovered. No drawn out engagement, close hard and kill, then leave.

Defensive action - Do not defend. Retreat back to base.

Fast Move - If discovered move quickly, and directly back to base.

That a better set of orders?

Vagabond? That the way you want to see these?
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Ronin
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Joined: 05-Feb-2002 00:00
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PostPosted: 18-Nov-2017 09:34    Post subject: Repair Status Reply to topic Reply with quote

Captain, I'm good with a wrench myself. Do you want me to lend a hand as well? The sooner we're all back up and running, the better.
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