Mordel's Bar & Grill
Search found 26 matches
Mordel's Bar & Grill Forum Index
Author Message
  Topic: Ziggurat
ATN082268

Replies: 4
Views: 2250
PostForum: Design Submissions   Posted: 22-Apr-2022 18:57   Subject: Re: Ziggurat
Everytime I see someone post a design from somewhere else, I'm reminded I still need to allow for folks to dedign them here...

I posted this one on Our Battletech and Sarna. I apologize if this v ...
  Topic: Ziggurat
ATN082268

Replies: 4
Views: 2250
PostForum: Design Submissions   Posted: 20-Apr-2022 21:11   Subject: Ziggurat
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS

Class/Model/Name: Ziggurat
Tech: Clan / 3100
Vessel Type: WarShip
Rules: Lev ...
  Topic: Gigantor III
ATN082268

Replies: 8
Views: 6119
PostForum: Design Submissions   Posted: 02-Apr-2022 09:50   Subject: Gigantor III
I'm glad one of my favorite 'Mechs is still here Smile
  Topic: Gigantor III
ATN082268

Replies: 8
Views: 6119
PostForum: Design Submissions   Posted: 19-Apr-2018 10:44   Subject: Re: Gigantor III
Fall from Level 3 .... Smile Smile Smile

That would be funny. It would be like a 'Mech scale safe dropped from the sky to mash flat an enemy unit Smile
  Topic: Gigantor III
ATN082268

Replies: 8
Views: 6119
PostForum: Design Submissions   Posted: 13-Apr-2018 08:41   Subject: Gigantor III
Thank you.
  Topic: Matar MKII
ATN082268

Replies: 2
Views: 2829
PostForum: Design Submissions   Posted: 13-Apr-2018 08:34   Subject: Matar MKII
I like it Smile The anti-personnel flamers are useful. What would it look like if the speed were increased to 3/5, possibly with jump jets?
  Topic: Gigantor III
ATN082268

Replies: 8
Views: 6119
PostForum: Design Submissions   Posted: 11-Apr-2018 08:59   Subject: Gigantor III
Gigantor III (Dreadnought)

Overview:

The origin of the Super Heavy BattleMech dates back to the final years of the original Star League with Stefan Amaris and the original Matar or Behemoth des ...
  Topic: Orca OC-1X
ATN082268

Replies: 11
Views: 6351
PostForum: Design Submissions   Posted: 26-Oct-2017 08:25   Subject: Re: Orca OC-1X
Most likely for the pesky infantry that over run this thing when it is left behind by the rest of fighting.

Out of curiosity, do you have this much disdain for the other 24 non-superheavy canon des ...
  Topic: Orca OC-1X
ATN082268

Replies: 11
Views: 6351
PostForum: Design Submissions   Posted: 24-Oct-2017 08:01   Subject: Re: Orca OC-1X
Most likely for the pesky infantry that over run this thing when it is left behind by the rest of fighting.

Besides dealing with fire from other units, I think infantry will generally have a hard ...
  Topic: Gigantor (200 ton BattleMech)
ATN082268

Replies: 8
Views: 5428
PostForum: Design Submissions   Posted: 18-Oct-2017 14:36   Subject: Re: Gigantor (200 ton BattleMech)
Actually most forces of the IS would easily crush or bypass these unless they were used in specific conditions. Superheavies are very specific units that need a special set of conditions to work. Ther ...
  Topic: Gigantor (200 ton BattleMech)
ATN082268

Replies: 8
Views: 5428
PostForum: Design Submissions   Posted: 17-Oct-2017 18:28   Subject: Re: Gigantor (200 ton BattleMech)
Okay, you have a semi-mobile tortoise with good reach and unlimited ammo. It looks like something that exists because of rules, but would really be an arty targeting practice. Once you stumble and fal ...
  Topic: Gigantor III
ATN082268

Replies: 0
Views: 1047
PostForum: Design Submissions   Posted: 17-Oct-2017 16:59   Subject: Gigantor III


Gigantor III (Dreadnought)

Overview:

The origin of the Super Heavy BattleMech dates back to the final years of the original Star League with Stefan Amaris and the original Matar ...
  Topic: Gigantor (200 ton BattleMech)
ATN082268

Replies: 8
Views: 5428
PostForum: Design Submissions   Posted: 04-Feb-2015 06:39   Subject: Gigantor (200 ton BattleMech)
Gigantor (Dreadnought)

Overview:

The origin of the Super Heavy BattleMech dates back to the final years of the original Star League with Stefan Amaris and the original Matar or Behemoth design. ...
  Topic: Phoenix III (Battlestation)
ATN082268

Replies: 0
Views: 1016
PostForum: Design Submissions   Posted: 20-Nov-2013 04:22   Subject: Phoenix III (Battlestation)
AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Phoenix III (Battlestation)
Tech: Inner Sphere / 2750
Vessel Type: WarShip ...
  Topic: Roadrunner II
ATN082268

Replies: 0
Views: 1008
PostForum: Design Submissions   Posted: 17-Aug-2013 03:01   Subject: Roadrunner II
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS

Class/Model/Name: Roadrunner II
Tech: Clan / 3072
Vessel Type: WarShip
Rules ...
 Pages (2): « [1] 2 »     Jump To: 
All times are GMT-04:00
Jump to: